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Riftbound Frequently Asked Questions

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if sett has 5 might with buff. and you trigger to get +4. does he become mighting aka go from 5 to 4 to 8? or just 5 to 8?
Based on the card text for **Sett, Brawler** and the relevant RiftJudge FAQ, when you activate his ability to gain +4 Might, he effectively goes from 5 Might down to 4 Might, and then up to 8 Might. According to **RiftJudge FAQ #345** and **#641**, the sequence functions as follows: 1. **Cost Payment:** You must actively pay the cost of the ability by spending the buff that is on Sett. 2. **Might Decrease:** As you spend the buff (which provides +1 Might), Sett's Might decreases from 5 to 4. Since he is no longer at 5 Might, he ceases to be **Mighty** (per Rule 709). 3. **Ability Resolution:** The activated ability resolves, granting him +4 Might. His Might increases from 4 to 8. 4. **Mighty Status:** Because his Might is now 8 (which is 5 or greater), he becomes **Mighty** again. In summary, he does not just jump from 5 to 8; he drops to 4 and then rises to 8, which is the sequence that allows him to trigger effects that care about a unit "becoming Mighty."
what rule says rengar is defender when he ambushes into a battlefield the enemy moved into which was open before. with no friendly unit
According to the game's rules for **Attacker/Defender designations**, your status is determined by who initiated the contest of the battlefield and when you joined it. ### The Relevant Rules * **Rule 442.1.a.1:** The player who first moves a unit to an unoccupied (open) battlefield causes it to become **Contested** and is designated as the **Attacker**. * **Rule 442.1.a.2:** A player who subsequently plays a unit to a battlefield that is already **Contested** by an opponent is designated as the **Defender**. ### Why this applies to *Rengar, Trophy Hunter* When your opponent moves a unit to an open battlefield, they fulfill the condition of Rule 442.1.a.1, becoming the Attacker and making the battlefield Contested. Because *Rengar, Trophy Hunter* has a unique ability that allows him to be played as a **[Reaction]** to any battlefield with enemy units, you can play him there even if you have no other presence on the board. Once he enters that Contested battlefield, you fulfill the requirement of Rule 442.1.a.2, which results in you being designated as the **Defender**. *This interpretation is based on Rule 442.1.a of the Riftbound core rules and is consistent with multiple RiftJudge FAQs (e.g., #9992, #9820, and #10056) regarding this specific card interaction.*
what triggers first: Zaun Warrens effect, or Kai'Sa Survivor's effect?
When you conquer a battlefield with **Kai'Sa, Survivor** at **Zaun Warrens**, both abilities trigger simultaneously because they share the same trigger condition ("When you conquer"). According to **RiftJudge FAQ #5981** and **RiftJudge FAQ #6614**, because these triggers are simultaneous, you as the controller choose the order in which they are placed on the chain. ### Sequence: 1. **Conquer Event:** You conquer the battlefield. 2. **Trigger Placement:** Both the **Kai'Sa, Survivor** ("When I conquer, draw 1") and **Zaun Warrens** ("When you conquer here, discard 1, then draw 1") triggers are placed on the chain. You choose the order. 3. **Resolution:** The chain resolves in **LIFO** (Last-In, First-Out) order. * If you place Kai'Sa's trigger on the chain last, it will resolve first. * If you place Zaun Warrens' trigger on the chain last, it will resolve first. **Example:** If you want to draw from Kai'Sa before discarding for Zaun Warrens, you would place the Zaun Warrens trigger on the chain first, and the Kai'Sa trigger on top of it. When the chain resolves, you draw from Kai'Sa, then discard and draw from Zaun Warrens.
when I come in with two units vs Kha'zix but the opponent uses gust on one of my units does Kha'zix get the ability?
To determine if **Kha'Zix, Mutating Horror** receives his bonus in your scenario, we must look at the specific moment his triggered ability attempts to enter the chain. ### Short Answer **No, Kha'Zix, Mutating Horror will not receive the +2 Might and 2 XP.** ### Reasoning According to **Rule 383.3.e** and the structure of triggered abilities, the condition "if an enemy unit is alone here" must be true at the moment the trigger condition ("When I attack or defend") is fulfilled. 1. **Trigger Condition Check:** You move two units into a battlefield where Kha'Zix, Mutating Horror is present. Kha'Zix gains the "Defender" designation. 2. **Condition Assessment:** At the moment Kha'Zix gains the designation, the game checks his ability's condition: *"if an enemy unit is alone here."* 3. **Result:** Because you have two units at that location, your units are not "alone" per **Rule 741.1** ("A unit is alone when there are no other friendly units at the same location"). Since the condition is false at the moment he gains the designation, the ability **fails to trigger** and is never placed on the chain. ### Why *Gust* Does Not Help In your scenario, you stated the opponent uses *Gust* on one of your units. For *Gust* to be relevant to this ability, it would have to be played **before** the combat designation is assigned or as a reaction to the triggering event. * If you have two units present when Kha'Zix gains the combat designation, the trigger condition is evaluated immediately. Because the condition is not met, the ability does not trigger. * Once the ability fails to trigger, the opportunity to place it on the chain is missed for that instance of gaining a combat designation. * If your opponent plays *Gust* on one of your units **after** Kha'Zix has already gained the designation and the game has already evaluated (and failed) his trigger condition, the state of the board changes too late to retroactively trigger the ability. As established in **FAQ #9849** and **#9937**, the condition is checked at the moment the unit enters and gains the designation. If you have two units present at that critical moment, the "alone" requirement is not satisfied, and the ability does not trigger.
when leblanc clones a unit with her sig spell. does she get the gear and buffs?
When LeBlanc (or any other effect) creates a copy of a unit, **the new copy does not get the gear or buffs** that were on the original unit. According to the **Patch Notes (2026-03-30)** regarding Copy Effects, a copy effect only copies the target's "copyable traits," which include its printed characteristics (like Might) and its Rules Text (abilities). Key details: * **Buffs:** These are "appended or granted" modifications, not printed traits. Therefore, they are not copied. (See *RiftJudge FAQ #10200* and Rule 705). * **Gear:** Gear is an object attached to a unit. It is not part of the unit's printed Rules Text or characteristics, so it is not included in the copy. In short, your new copy will enter as a base version of the unit it is copying, possessing only its printed traits and abilities.
where in the CR does it reference you needing to have control of a battlefield or the battlefield triggers that reference "you" dont work?
According to **Rule 187.6.c** in the Core Rules (2026-03-30), the reference for this mechanic is: > "187.6.c. “You” in a battlefield’s abilities refers to the battlefield’s Controller, as does the implied “you” in instructions like “draw 1.” If the battlefield has no Controller, “you” refers to no one, and all such instructions are ignored."
with dariius hand of noxus. do i just play 1 card then tap for legion legend effect?
Yes, that is correct. To activate the ability on **Hand of Noxus**, you must first play another card (a Main Deck card) during the same turn to satisfy the **Legion** condition. Once the **Legion** condition is met for the turn, you may exhaust (tap) the Legend to activate the ability and gain 1 energy. According to **RiftJudge FAQ #9278** and the card's ability text: 1. **Satisfy Legion:** Play a Main Deck card first. 2. **Activate:** Exhaust the Legend to add 1 energy to your pool. **Important points to remember:** * **No Reactions:** Because this ability adds a resource, it resolves immediately and cannot be reacted to by your opponent. * **Timing:** The 1 energy generated must be spent during the turn it is created; it does not carry over. * **Legion Requirement:** If you attempt to exhaust the Legend *before* playing any cards in a turn, the **Legion** condition is not met, and the ability will fail.
with weaponmaster can I grab an attached gear on one of my units on a battlefield to a newly played unit without paying
Yes, you can use the **Weaponmaster** keyword to take an equipment currently attached to one of your units on a battlefield and attach it to the unit you just played. However, it is not necessarily "without paying." According to **Rule 821.1.c** and related **RiftJudge FAQs**, Weaponmaster functions as follows: * **Cost Reduction:** Weaponmaster allows you to pay the equipment's Equip cost **reduced by [A] (1 power)**. * **Not necessarily free:** It only becomes "free" (0 power) if the original Equip cost of the gear was exactly [A] (1 power). If the gear has an Equip cost higher than 1, you must still pay the remaining cost. If the gear has no Equip cost, Weaponmaster cannot be used. * **Transferring Gear:** As confirmed by **RiftJudge FAQ #8587** and **Rule 747.1.b**, a unit with Weaponmaster can indeed choose an equipment you control that is already attached to another unit you control and attach it to itself. * **Timing:** This happens as a play effect when you play the unit with Weaponmaster. **In summary:** You can move your own gear from one unit to the new one using the Weaponmaster ability, but you must pay the equipment's Equip cost minus 1 power.
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