If Hidden Blade resolves during a combat showdown and the opponent draws 2 cards, can they cast a reaction spell from those drawn cards to add to the chain and buff their defender?
Ruling: After Hidden Blade resolves, the opponent draws 2 cards and will have a chance to start a chain using an action or reaction. However, they cannot play it to save the unit that was being killed by Hidden Blade, as that unit is already killed at the point they have the cards and get priority back.
Nuances:
- Multiple chains can be started with focus switching before any combat damage is assigned (after 2x pass)
- The timing matters: the targeted unit is already dead before the opponent can use newly drawn cards
If Hidden Blade targets a creature that gets retreated (moved to base) before resolution, does the owner of the creature still draw 2 cards?
Ruling: No, the controller does not draw 2 cards if the unit is retreated to base. The target must remain legal at resolution for the controller to be determined and draw cards.
Sequence:
- Hidden Blade checks if its target is still "a unit at a battlefield" when it resolves
- If the unit was moved to base (via Retreat), it is no longer "at a battlefield" and becomes an illegal target
- When the target is illegal, the controller cannot be determined, so no cards are drawn
- If the unit remains at a battlefield but doesn't die (due to replacement effects like Zhonyas, or being moved to another battlefield via Fight or Flight while Hidden Blade was played from hand), the controller still draws 2 cards because the target remains legal
Nuances:
- If Hidden Blade was played from hidden and the unit moves to a different battlefield, it becomes an illegal target and no cards are drawn
- If Hidden Blade was played from hand and the unit moves to a different battlefield, it remains a legal target and cards are drawn even if the unit doesn't die
- Replacement effects that prevent death (like Zhonyas) still allow the draw because the target remains legal throughout resolution
- The key distinction is target legality, not whether the unit is still on the board or whether it died
If Hidden Blade targets a unit and Sett's replacement effect saves it by recalling it instead of killing it, does the unit's controller still draw 2 cards?
Ruling: Yes, the unit's controller still draws 2 cards. When Sett's replacement effect recalls the unit instead of killing it, Hidden Blade can still track the controller of the legal target it began resolving with, so the draw effect still occurs.
Nuances:
- If the unit is bounced to hand or removed before Hidden Blade begins resolving (e.g., via Gust in response), then Hidden Blade has no legal target at resolution and no one draws.
- The key distinction is that replacement effects modify what happens during resolution, but the spell still resolves with a legal target whose controller can be determined.
- This ruling applies even when replacement effects move the unit to a different zone (like base or hand) during resolution, as long as the target was legal when resolution began.
- The interaction of replacement effects with "last known information" rules is still being clarified by the design team for edge cases.
If Hidden Blade targets a unit and the opponent moves that unit to base in response (e.g., with Flash), does the caster still draw 2 cards?
Ruling: No. If the unit is moved to base before Hidden Blade resolves, the target becomes illegal and the controller cannot be determined, so no cards are drawn.
Sequence:
- Hidden Blade is played and targets a unit at a battlefield
- In response, the unit is moved to base
- When Hidden Blade resolves, it checks target legality
- The target is now illegal (not at a battlefield)
- Since there is no legal target, "its controller" cannot be determined
- No unit dies and no cards are drawn
Nuances:
- If the unit is moved to a different battlefield (not from Hidden), it remains a legal target, dies, and its controller draws 2
- If the unit survives via replacement effect (like Zhonya's Hourglass or Sett's ability), it's still a legal target when Hidden Blade resolves, so its controller still draws 2
- If Hidden Blade is played from Hidden, it gains the "here" restriction, meaning the target must remain at that specific battlefield or it becomes illegal
- If the unit is moved to hand (e.g., Gust), no controller can be determined and no draw occurs
If Hidden Blade targets a unit and the opponent uses Retreat on that target, can you change targets? Does the target's controller still draw 2 cards?
Ruling: You cannot change targets. The target's controller does not draw 2 cards because there is no valid target when Hidden Blade resolves.
Sequence:
- Hidden Blade is played targeting a unit
- Opponent uses Retreat on the targeted unit
- When Hidden Blade resolves, there is no valid target on the board
- The target's controller is undefined (null), so no one draws 2 cards
Nuances:
- This differs from replacement effects like Sett or Zhonya's, which happen after Hidden Blade has resolved with a legal target, so in those cases the draw still happens
- The key distinction is that Retreat removes the target before Hidden Blade resolves, while replacement effects occur after resolution with a legal target
If Hidden Blade targets a unit at a battlefield, but the opponent uses Flash to return that unit to base in response, does Hidden Blade still draw 2 cards?
Ruling: No, Hidden Blade does not draw any cards. When the target becomes illegal (unit returned to base), all information about the target returns null, including owner information.
Sequence:
- Player B plays Hidden Blade targeting Player A's unit at a battlefield
- Player A responds with Flash, returning the unit to base
- When Hidden Blade resolves, the target is no longer at the battlefield (illegal target)
- The game returns null for all information about the illegal target
- Null owner draws 2 cards (which means no cards are drawn for the actual player)
Nuances:
- The key restriction is "unit at a battlefield" - even though the unit still exists in the game, it's no longer at the required location
- If the unit moves to a different battlefield (e.g., via Ride the Wind) and Hidden Blade was played hidden targeting the original battlefield, the target also becomes illegal
- If Hidden Blade was played from hand (not hidden), targeting a unit at a different battlefield would be valid
If Hidden Blade targets a unit at one battlefield, but the unit moves to a different battlefield in response (via Tideturner), does Hidden Blade still kill the unit?
Ruling: Yes, Hidden Blade still kills the unit even if it moves to a different battlefield after being targeted. When targeting Hidden Blade, you only declare the unit (not the specific battlefield), as long as that unit is at a battlefield when targeted.
Sequence:
- Hidden Blade is played targeting unit A at battlefield 1
- In response, Tideturner moves unit A from battlefield 1 to battlefield 2
- Hidden Blade resolves and kills unit A at its new location (battlefield 2)
- Hidden Blade's controller draws 2 cards
Nuances:
- The targeting requirement "a unit at a battlefield" only requires declaring a unit that is currently at any battlefield, not a specific battlefield
- If the target becomes illegal upon resolution (e.g., the unit is no longer at any battlefield), Hidden Blade does not draw cards because the instruction references the target's controller
If Hidden Blade targets a unit but the opponent uses Hourglass to save it, does Hidden Blade still resolve and does the unit's controller still draw 2 cards?
Ruling: Hidden Blade still fully resolves even if Hourglass replaces the kill effect. The targeted unit's controller still draws 2 cards because Hidden Blade has no conditional "if you do" clause that would prevent the draw from happening.
Nuances:
- Even when game actions used as costs are replaced (like a kill being replaced by Hourglass), those costs are still considered paid
- Hidden Blade would need text like "if you do" or "killed unit's controller" to prevent the draw when the kill is replaced, but it lacks such conditional language
If Hidden Blade targets a unit that is then Retreated (returned to hand) before Hidden Blade resolves, does Hidden Blade retarget another unit or draw cards?
Ruling: Hidden Blade does not retarget another unit, nor does it cause the player to draw cards. Once targets have been chosen, they cannot be changed, and if the target is no longer visible when Hidden Blade resolves, it whiffs completely.
Sequence:
- Player attacks with 1M unit and 2M unit
- Opponent plays Hidden Blade targeting the 1M unit
- Player Retreats the 1M unit (returns it to hand)
- Hidden Blade cannot retarget the 2M unit
- Hidden Blade whiffs completely (no card draw occurs)
If Hidden Blade targets a unit that survives due to Unlicensed Armory, does the Hidden Blade player still draw 2 cards?
Ruling: Yes, you still draw 2 cards when Hidden Blade targets a unit that survives. The draw effect is not conditional on the unit dying.
Nuances:
- The draw effect checks for controller, not owner. If the unit is returned to hand before Hidden Blade resolves, you do not draw.
- If you react to Hidden Blade with something that kills the chosen unit before Hidden Blade resolves, you do not draw because the unit is gone and has no controller when Hidden Blade checks.
If Hidden Blade's target becomes invalid before resolution (e.g., moved to base), does the controller still draw 2 cards?
Ruling: If Hidden Blade's target becomes invalid before resolution, no kill attempt occurs and no one draws cards. The target must still be legal at resolution for any part of Hidden Blade to resolve.
Sequence:
- Check if the target is still legal at resolution
- If the unit is no longer "a unit at a battlefield" (moved to base, hand, etc.), the target is invalid
- When the target is invalid, any reference to "its controller" returns null
- No kill attempt is made and no cards are drawn
Nuances:
- If the unit is saved by a replacement effect like Sett or Zhonya's during resolution while still being a legal target, the controller still draws 2 cards even though the unit wasn't killed
- The second part of Hidden Blade ("Its controller draws 2") depends on having a valid target because "its" refers to the targeted unit
- This is different from cards like Void Seeker where the draw effect doesn't reference the target
If Hidden Blade's target leaves the battlefield before the spell resolves, does the controller of the units still draw 2 cards?
Ruling: No, nobody draws 2 cards. If the targeted card leaves the battlefield, it is no longer a legal target.
Nuances:
- When a target leaves the battlefield, there is no longer a "controller" because there is no target
- The only exception is if a card moves zones as a cost or effect - only then can the spell "look back" at its characteristics before it changed zones, but this is a very restricted form of last known information
If I Charm an opponent's unit to an open battlefield, does the opponent score a point? Does it matter if they scored on that battlefield last turn?
Ruling: Yes, the opponent will score when you Charm their unit to an open battlefield. It does not matter if they scored on that battlefield last turn.
Nuances:
- The restriction is only that the player hasn't scored that battlefield THIS turn yet
- Scoring on previous turns does not prevent scoring again on a later turn
If I Hextech Ray my own Immortal Phoenix, can I bring that same Phoenix back from the trash using its ability?
Ruling: Yes, you can use Immortal Phoenix's ability to bring itself back from the trash after using Hextech Ray on it.
Nuances:
- This interaction is specifically cited as an example in the official rules
If I activate Baited Hook targeting a unit, then respond by playing Hidden Blade to kill that unit, does Baited Hook still resolve and do I get its effect?
Ruling: Baited Hook will still resolve, but since the targeted unit is now dead, its Might Value is null. You will reveal 5 cards but be unable to play any of them, and all 5 will be recycled.
Sequence:
- Activate Baited Hook targeting a unit
- Respond with Hidden Blade, killing the unit
- Unit dies, draw 2 cards from Hidden Blade
- Baited Hook resolves with null Might Value
- Reveal 5 cards but cannot play any
- Recycle all 5 revealed cards
If I activate Smoke Screen targeting an opponent's unit, but they use Retreat to return it to hand in response, will Smoke Screen retarget the remaining unit or fizzle?
Ruling: You cannot change targets once an effect is on the chain stack. Smoke Screen will still resolve but cannot find the original target, so nothing happens.
Nuances:
- Even though Smoke Screen doesn't affect anything, it still counts as being played for triggering other effects (like Student)
If I already have Trifarian Gloryseeker in play, then play Vanguard Captain, can I respond to Captain's Legion trigger by playing Back to Back to activate Legion? Or does the Legion trigger only go on the stack if Legion is already active?
Ruling: Legion triggers do not go on the stack/chain if the Legion condition is not already met when the card is played. You cannot respond to activate Legion after playing the card.
Sequence:
- Check if Legion is active (another card played this turn) when the card with Legion is played
- If Legion is active, the trigger goes on the stack
- If Legion is not active, the trigger does not go on the stack at all
Nuances:
- This is different from triggers where the condition is checked inside the trigger itself (like Poro Herder), which always trigger but may do nothing if the condition isn't met
- Legion activates/deactivates the whole trigger ability, so it can't trigger if Legion is not active
If I am in a showdown state and use an action to kill the sole attacking unit my opponent controls, will my opponent have a chance to respond with an action before damage refreshes?
Ruling: Yes, showdown/combat continues normally even when one player has no units remaining. Both players can still play actions, and at the end of combat all units still heal.
Sequence:
- Combat does not end when one player loses all units
- Both players continue to have opportunities to play actions
- At the end of combat, all remaining units heal
If I am turn player and I Charm an enemy unit onto a battlefield I control, who is designated attacker and defender? If I Charm them and I lose, do they gain a point for conquering?
Ruling: The unit that contests the battlefield becomes the attacker, regardless of how they got there. If you lose the showdown and their unit remains, the opponent scores a point for conquering.
Nuances:
- Control of the battlefield determines who is defending, but attacker/defender status is determined by who contested the battlefield first, not who controls it
- If you reconquer that same battlefield later in the same turn, you will not score another point from it since you already scored from either holding or previously conquering it that turn
- It is possible for units to be defenders at battlefields they don't control, as long as they're present with another player's units that contested it first
- Control can be held or lost during a contest, but cannot be gained until the end of a showdown
- Attackers and defenders do not change within a showdown, only at cleanup
If I attack a 9 Might unit twice with Kayn (6 Might), does the damage from the first combat carry over to kill the unit in the second combat?
Ruling: No, damage does not carry over between combats. Damage heals after every combat, even if nothing dies.
Sequence:
- First combat occurs between Kayn and the 9 Might unit
- Neither unit dies (Kayn deals 6 damage, opponent deals 9 damage)
- Damage heals on all survivors
- Second combat occurs with both units at full health again
- Neither unit dies again
Nuances:
- A combat can resolve without having a clear "winner" (when neither unit dies)
- The player who controls the battlefield remains in control after such combats
If I attack a battlefield and my opponent plays Hidden Blade, can they play another card in a row after I pass priority?
Ruling: Yes, both players must pass priority to move on. After Hidden Blade resolves and you pass, your opponent can play another card.
Sequence:
- Opponent plays Hidden Blade in response to your attack
- You pass priority
- Opponent can now play another card
- Both players must pass priority consecutively to move forward
Nuances:
- If the opponent passed priority to you first and you pass back, they cannot play a reaction to their own Hidden Blade at that point
- A player can play multiple reactions in a row to an existing chain before passing
- When reacting to an existing chain, you can play as many reactions as you want consecutively, then pass
- After a chain resolves completely, priority automatically passes to the other player, but you can play if they pass
If I attack a battlefield that Ahri controls and my units get -1, then I use RTW (Rift the World) to bring another unit onto that battlefield to join the showdown, does Ahri's Legend ability re-trigger?
Ruling: Yes, Ahri's Legend ability re-triggers. She triggers when a unit gains the attacker designation at a battlefield her owner controls for the first time each combat, regardless of the timing.
Nuances:
- Attack and defend triggers are not limited to the start of combat
- Each unit that becomes an attacker triggers Ahri separately when they first gain that designation during a combat
If I attack a battlefield with a unit, my opponent bounces my unit with Fight or Flight, then my opponent moves their unit to that battlefield with Ride the Wind, does the showdown become a combat showdown with attacker/defender designations and enable Shield/Assault?
Ruling: No, the showdown does not become a combat showdown. A showdown cannot change type. For a combat to occur, units controlled by different players must be present at the battlefield when the showdown ends, which triggers a new staged combat.
Sequence:
- Player 1 contests a battlefield with a unit (non-combat showdown begins)
- Player 2 plays Fight or Flight, bouncing Player 1's unit to base
- Player 2 plays Ride the Wind, moving their unit to the contested battlefield
- Players pass focus in order
- The non-combat showdown ends with only Player 2's unit present
- Player 2 conquers the battlefield (no combat occurs)
Nuances:
- If both units were present when the showdown ended (i.e., Fight or Flight wasn't played), a combat showdown would be staged after the initial non-combat showdown closes, with the player who applied contested status as attacker
- Showdowns cannot change type - a non-combat showdown remains non-combat throughout
- Shield and Assault are only enabled during an actual combat showdown with attacker/defender designations
- The player who first applied contested status is always the attacker in any resulting combat
If I attack a battlefield with no units, does Assault still give +Might?
Ruling: No, Assault does not trigger when moving to a battlefield with no units. You move to a battlefield rather than attack it, and combat only occurs if there is an opponent's unit present. Attacker and defender designations (which trigger abilities like Assault) only apply during an actual combat showdown.
Nuances:
- If you move to an empty battlefield and then an opponent moves their unit there during the showdown (e.g., with Ride the Wind), a second combat showdown becomes staged
- In this scenario, you remain the attacker and they become the defender, even though they moved there second (this is called "surprise defense")
- The player who first applied contested status to the battlefield is the attacker
If I attack an occupied battlefield with Chemtech Enforcer and my opponent plays Gust, does Assault 2 trigger before the reaction?
Ruling: Assault is a passive effect that happens immediately at the start of showdown and cannot be reacted to, so Gust would not work against it during combat. However, if the battlefield was empty (no combat), you would not get the Assault +2 and Gust would work.
Sequence:
- Assault applies immediately upon the unit becoming an attacker at start of showdown
- Attacker triggers go on the initial chain
- Defender triggers go on the initial chain
- Attacker gets priority to respond
- Defender gets priority to respond
Nuances:
- "While" and "if" are passive effects that do not go on the stack and cannot be reacted to
- "When" and "at" are triggers that go on the stack and can be reacted to
- Shield works the same way as Assault (passive effect for defenders)
If I attack an occupied battlefield with a unit that has Assault +1 and my opponent plays Challenge against my unit during the combat, does my unit still have +1?
Ruling: Yes, if the battlefield is occupied, your unit will still have the +1 from Assault during the Challenge combat because your unit is considered attacking.
Nuances:
- This only applies when the battlefield is occupied, which initiates a combat
- If the battlefield is not occupied, moving to it initiates a showdown instead of a combat, and your unit would not be considered attacking (because there's no defender and no combat)
If I attack with Cruel Patron and Lecturing Yordle against a backline with Sett (Brawler) and a hidden Facebreaker, where Facebreaker targets Sett and my Cruel Patron, and I cannot kill Sett with Yordle, do both my attacking units recall?
Ruling: Yes, both attacking units recall. If attacking and defending units remain after combat damage, attacking units are recalled to base.
Sequence:
- Facebreaker targets Sett and Cruel Patron
- Combat damage occurs
- Lecturing Yordle cannot kill Sett
- Since defending units remain after combat damage, attacking units recall to base
If I attack with Traveling Merchant and another unit with an Attack trigger, which one triggers first?
Ruling: Traveling Merchant's ability is a move trigger, not an attack trigger, so it triggers and resolves before showdown begins, which is before any attack triggers would occur.
Sequence:
- Traveling Merchant's move trigger activates and resolves
- Showdown begins
- Attack triggers from other units occur during showdown
If I attack with a 1 might unit that has a buff on it against Ahri Legend's battlefield, then spend the buff using Call to Glory, what will my unit's final might be?
Ruling: The unit will end up at 3 might.
Sequence:
- The unit enters combat at 2 might (1 base + 1 buff)
- Ahri Legend's ability triggers and resolves, reducing might by 1 (now at 1 might, with the -1 reduction "snapshotted")
- Call to Glory is used, removing the buff (-1) and adding +3
- The unit goes to 0 might from losing the buff, then gains +3 from Call to Glory
- Final might is 3
Nuances:
- Units can have negative might or go below 1 might, but this won't kill them unless they receive damage
- Might below 1 is treated as zero for combat purposes
- Ahri Legend's ability is "snapshotted" when it resolves, meaning the reduction amount is locked in based on the unit's might at that moment
If I attack with a Tank unit and Viktor (leader), does the Tank die first and allow me to create a token from Viktor's ability?
Ruling: No, you will not get the token. Combat damage is dealt simultaneously, and both the Tank unit and Viktor will die at the same time during combat cleanup if they both take lethal damage.
Sequence:
- Tank affects how you assign damage before dealing it
- Combat damage is dealt simultaneously
- Both units die simultaneously in combat cleanup
- No token is created because Viktor did not die first
Nuances:
- Tank only affects damage assignment, not the timing of when creatures die
If I attack with a unit like Leona into an empty battlefield, starting a showdown, and an opponent moves their unit into the battlefield, does the on attack trigger fire or am I defending?
Ruling: The initial non-combat showdown will end, then a new combat showdown will be staged. You will be the attacker (and your opponent the defender) because you were the one who initially applied the contested status to the battlefield. Your "when I attack" triggers will fire in the second combat showdown.
Sequence:
- First showdown occurs (non-combat, no attacker/defender designations)
- First showdown ends without you gaining control or scoring
- Second showdown is staged as a combat showdown
- Attacker and defender statuses are applied (you are attacker)
- "When I attack" triggers fire
Nuances:
- Units with ASSAULT will have reduced might in the first non-combat showdown (no +Might bonus), but will gain the bonus in the second combat showdown once they have the Attacker designation
- You will not conquer or score from the first showdown since it ends before you gain control
If I attack with a unit, then use Action: Challenge, but the opponent reacts with Hidden Blade and kills my unit, what happens to Challenge?
Ruling: Challenge will resolve to no effect because it cannot find the unit you controlled that was originally chosen as a target.
Sequence:
- You attack with a unit
- You activate Challenge and choose units when adding it to the chain
- Opponent responds with Hidden Blade, killing your unit
- Challenge resolves but does nothing because its target is missing
Nuances:
- Cards do not change targets if the targets are missing on resolution
- Challenge cannot choose a new target when the original target is gone
- "Finalizing" a spell prevents the choices from being modified after that point
If I buff a 2 might unit to 4 might in response to Gust targeting it, what happens to Gust?
Ruling: Gust still resolves and triggers any relevant effects (like Darius or Student abilities), but it has no effect on the now-illegal target.
Nuances:
- The target of Gust is locked in when the card is finalized and cannot be changed, even if other legal targets exist when it resolves
- The card still "resolves" for trigger purposes even though its effect does nothing
If I cast Challenge targeting my buffed creature and an enemy creature, and my opponent responds with a removal spell targeting my buffed creature, but I use Sett's ability to save my creature, will Challenge still resolve?
Ruling: Yes, Challenge will still resolve even after the creature is saved by Sett's ability.
Nuances:
- This interaction assumes the removal spell has Reaction speed
- The scenario may involve a Showdown context where Hidden Blade could be used
If I cast Falling Comet targeting an enemy unit at a battlefield and my opponent reacts with Fight or Flight to move that unit, does Falling Comet fizzle or can I choose a new target?
Ruling: Falling Comet does not fizzle. It resolves with no effect, and you cannot choose another target. Riftbound does not have fizzling.
Sequence:
- Targets are declared and checked for legality on cast
- If the target becomes illegal (e.g., moved away from the battlefield), the spell still resolves
- Targets are checked again on resolution
- If the target is no longer legal, the spell resolves with no effect
Nuances:
- You cannot choose a new target after the original target becomes illegal
If I cast Fight or Flight to move an opponent's unit back after they move into my battlefield, does that count as winning the battle?
Ruling: Yes, that counts as winning the battle. If you are the only player who controls units at that battlefield at the end of combat (after both players pass focus in succession without starting a chain and combat damage is dealt), you have won the combat.
Sequence:
- Combat begins when the opponent moves their unit to the battlefield
- Initial combat procedures resolve (initial chain)
- Attacking player gets first focus
- After they pass, you can play Fight or Flight
- After Fight or Flight resolves, the opponent still has windows to respond (get back onto the battlefield or remove your unit)
- If at the end of everything both players pass focus in succession without starting a chain, combat damage is dealt
- If you are the only player with units at the battlefield at this point, you win the combat
Nuances:
- Removing the opponent's unit from the battlefield does not prevent combat from continuing
- The opponent has multiple opportunities to respond after Fight or Flight resolves
If I cast Gust targeting my own Ravenbloom Student that is already at 3 Might, does the Student get +1 Might (becoming 4 Might) before Gust resolves, or does Gust resolve first and return the Student to hand?
Ruling: Gust resolves first and returns the Student to hand. A card is not considered played until it fully resolves, so the Gust would resolve before the +1 Might increase could trigger.
Sequence:
- Gust is cast targeting the 3 Might Ravenbloom Student
- Gust resolves, returning the Student to hand
- The Student never reaches 4 Might because it is returned to hand before the +1 Might trigger can occur
If I cast Hidden Blade but the unit doesn't die, do I still draw 2 cards?
Ruling: Whether you draw depends on why the unit didn't die. If the unit didn't die because a replacement effect saved it (like Sett's Legend or Zhonya's), you still draw 2. If the unit didn't die because it was moved off the battlefield by another effect before Hidden Blade resolved (making it an illegal target), you don't draw.
Nuances:
- Hidden Blade targets "a unit at a battlefield" - if the unit is no longer at a battlefield when Hidden Blade resolves, there is no valid target and the controller cannot be identified, so no one draws
- When Hidden Blade itself moves the unit (via its kill effect being replaced by something like Sett's Legend), it can "look back" and still identify the controller for the draw effect
- If the unit moves to a different battlefield, it is still "at a battlefield" so Hidden Blade still affects it and the controller draws
If I cast Hidden Blade on my own unit but my opponent reacts with Gust to bounce it to my hand, do I still get the draw from Hidden Blade?
Ruling: No, you do not get the draw. For Hidden Blade to identify the controller of the unit, the unit must be a legal target as Hidden Blade resolves AND be in a zone where Hidden Blade can ascertain its information (on the board or in the trash if Hidden Blade was the effect that moved it there).
Sequence:
- Hidden Blade is cast targeting your unit
- Opponent reacts with Gust, bouncing the unit to your hand
- Hidden Blade resolves, but the unit is no longer a legal target (not on the board or at a battlefield)
- Hidden Blade cannot get information about the unit's controller, so you do not draw
Nuances:
- The unit must be in a zone where Hidden Blade can ascertain its information - either on the board or in the trash if Hidden Blade itself moved it there
- If the unit is bounced to hand, it's not in a valid zone for Hidden Blade to check controller information
If I cast Icathian Rain targeting both units, and my opponent responds by killing their own unit with Hidden Blade, am I forced to target my own unit with all 6 damage instances when Icathian Rain resolves?
Ruling: Yes, when Icathian Rain resolves and only your unit remains on board, you must target your own unit with all 6 damage instances.
Sequence:
- Icathian Rain is cast with valid targets (one unit on each side)
- Opponent responds with Hidden Blade, killing their unit
- Hidden Blade resolves, their unit dies
- Icathian Rain resolves, creating 6 damage instances on the stack
- All 6 instances must now target the only remaining valid target (your unit)
If I cast Imperial Decree into a Draven then run one Recruit Token into a battlefield with one opponent unit, will the Imperial Decree trigger kill the unit before the end of combat or would the Draven player draw a card from their legend ability?
Ruling: The Draven player will draw a card from their legend ability before Imperial Decree kills the unit. Combat damage is dealt during the Combat Damage Step, but the resulting "kill" trigger from Imperial Decree does not resolve until after the winner of combat has been determined.
Sequence:
- Combat damage is dealt simultaneously during the Combat Damage Step
- Imperial Decree's condition is met and its "kill" trigger is added to the chain as a Pending Item
- The trigger cannot resolve yet because the current game effect (Combat Damage Step) must finish completely first
- The game determines the winner of combat by checking the battlefield state
- At this moment, the Imperial Decree trigger is still on the chain and has not resolved, so units that survived the combat damage are still on the board
- Draven's "When you win a combat, draw 1" ability triggers and is added to the chain on top of the Imperial Decree trigger
- The chain resolves using Last In, First Out (LIFO): Draven's draw resolves first, then Imperial Decree's kill effect resolves
Nuances:
- There is a timing window between damage being dealt and the unit dying to Imperial Decree where end-of-combat checks occur
- This allows Draven to "see" the combat win before the board is cleared by the Decree's delayed effect
- The restriction preventing immediate resolution exists because current game effects must finish before the chain can proceed to its resolution steps
If I cast Noxian Guillotine (without legion) on an opponent's 4 might unit that has Zhonya's Hourglass hidden, and then my 4 might unit attacks it in combat, does the opponent's unit survive or die?
The opponent's unit dies. Here's the sequence: (1) During the Combat Damage Step, both 4 might units deal damage to each other simultaneously. (2) An automatic Cleanup begins. (3) During Cleanup step, units with lethal damage are killed - but Zhonya's Hourglass replacement effect applies here, recalling the unit to base (healed) instead of it dying. (4) During Cleanup step (8), Noxian Guillotine's delayed trigger is finalized as a Pending Chain Item. (5) After Cleanup completes, the chain must resolve before the game can proceed. (6) Noxian Guillotine resolves and kills the unit. Zhonya's cannot save the unit a second time because it already used its 'next time a friendly unit would die' replacement effect during step(and Zhonya's kills itself when used). The key point is that the game does not allow a chain item to go on the chain and resolve without a cleanup occurring first, and Zhonya's only replaces one death.
If I cast Possession on a unit, then attempt to conquer using that unit, and my opponent uses Fight or Flight on it, does it return to my battlefield?
Ruling: Yes, since the possessed unit is now yours, Fight or Flight would return it to your base.
Nuances:
- If Fight or Flight is used on the unit before Possession resolves, the unit returns to the opponent's base and Possession resolves without doing anything (no fizzle mechanic exists in Riftbound)
- Fight or Flight must be hidden at the battlefield of the unit being possessed since it only has action timing
If I cast Promising Future and both players reveal Time Warp, what order do the extra turns happen in?
Ruling: The rules do not currently address the interaction between extra turns from simultaneous effects like this. There is no definitive answer at this time.
Nuances:
- Time Warp creates a pending delayed effect
- There are reasonable arguments for either player getting their extra turn first
- This interaction is expected to be addressed in a future rules update
If I cast Retreat in response to Falling Star, removing all my characters, and my opponent has characters, must my opponent target their own characters with Falling Star?
Ruling: Yes, if there are legal targets available, the player must choose from them, even if they are their own units.
Nuances:
- This applies when Retreat is cast in response to Falling Star, removing all of the casting player's characters before Falling Star resolves
- The opponent's own characters become the only legal targets available
If I cast Retreat on a token, do I still channel a rune even though the unit was not placed in my hand?
Ruling: Yes, you still channel a rune when you cast Retreat on a token.
Sequence:
- The token goes to the out-of-play zone
- The token then ceases to exist
- You still channel a rune despite the token not ending up in your hand
If I cast Shakedown targeting a recruit and my opponent uses Hidden Blade to kill their recruit in response, does my spell fizzle or resolve with no effect?
Ruling: Shakedown will not fizzle, but it will resolve with no effect. You cannot reference information about an illegal target on resolution, so the controller cannot be identified to offer the choice to draw cards.
Sequence:
- Shakedown is cast targeting a recruit
- Opponent responds with Hidden Blade, killing the recruit
- Shakedown resolves, but the target is now illegal (no longer at battlefield)
- Since the target is illegal, you cannot check who the controller is
- No player can be identified to offer the choice, so nothing happens
Nuances:
- The spell does not fizzle; it resolves but does nothing
- This works the same way as Hidden Blade not drawing if the unit is moved before resolution
- The player is not directly targeted - the player is referenced from the targeted unit's controller information
- You cannot reference information about a target if it is illegal on resolution
If I cast Smoke Screen on a 3 might unit (reducing it to 1), and my opponent responds with Discipline after Smoke Screen resolves, what is the unit's final might?
Ruling: If Smoke Screen resolves first (reducing the unit to 1 might), then Discipline is played afterward, the unit's might becomes 3.
Sequence:
- Smoke Screen resolves, setting the unit's might to 1
- Discipline is played after resolution, increasing the might to 3
Nuances:
- If Discipline is played before Smoke Screen resolves, the unit will end at 1 might (Discipline would be a misplay in this case)
- Timing and letting spells resolve is important for determining the final result
If I cast Void Seeker and my opponent kills the target unit in response with Hidden Blade, do I still draw a card?
Ruling: Yes, you still draw a card. You do as much of the card as possible when resolving it.
Nuances:
- You must have a valid target when initially playing Void Seeker (you cannot play it just to draw if there's no valid target)
- Unlike some other games, the spell does not "fizzle" entirely when the target disappears
If I cast a spell targeting a friendly unit on Dreaming Tree and my opponent uses Defy, do I still draw a card from Dreaming Tree?
Ruling: Yes, you still draw a card from Dreaming Tree even if the spell is Defied. Dreaming Tree only requires you to target a friendly unit to trigger, not for the spell to successfully resolve.
Sequence:
- Cast spell targeting friendly unit on Dreaming Tree (Chain Link 1)
- Dreaming Tree trigger goes on the chain (Chain Link 2)
- Players can add reactions (like Defy)
- Chain Link 2 (Dreaming Tree) resolves first, you draw a card
- Chain Link 1 (original spell) resolves or is countered
Nuances:
- The trigger condition for Dreaming Tree is satisfied at the moment of targeting, regardless of whether the spell ultimately resolves or is countered