0

Does minotaur reckoner prevent units from moving back to base with spells like ride the wind or flash?

verified
FAQ #11797·asked by Lyre·August 18, 2026
Answer

Yes — Minotaur Reckoner's restriction applies to all moves to base, including spell-based moves like Ride the Wind and Flash.

You can still legally play Ride the Wind or Flash, and the spell resolves — but on resolution, the move instruction is simply ignored because it can't be followed (Rule 359.3.e.6). The unit stays where it is. If the spell has other independent instructions (e.g., Ride the Wind's "ready it"), those still resolve as normal.

Note this is different from Vilemaw's Lair-style "can't move to base" — it's the same principle in reverse: the restriction doesn't stop the spell from being played, it just makes the move fail.

References

Suggested answer — derived from the references below

Rules

CR 359.3

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 359.3

CR 764

Core Rules 2026-07-16 > Section 700: Additional Rules > Rule 764

CR 767

Core Rules 2026-07-16 > Section 700: Additional Rules > Rule 767

Related Cards

Comments (0)

No comments yet.

Log in to comment.

Open Proposals (0)

No pending proposals.

Log in to propose edits.