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when do you heal after after combat to include deathknell triggers, breakdown the steps

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FAQ #11971·asked by Manawa·August 24, 2026
Answer

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Ruling: Deathknell triggers fire before the heal, but they resolve after it — so the heal happens first as far as any play decisions are concerned.

Here's the full combat resolution breakdown (Rule 465.3 → 466):

  1. Combat Damage Step (Rule 465) — damage is assigned and dealt simultaneously.
  2. FEPR is skipped (Rule 465.3) and play jumps straight into the Resolution Step (Rule 466.1).
  3. Combat Cleanup begins:
    • 3a (Rule 323.4): Units with lethal damage that have Deathknell (or other "when I die" abilities) trigger — their triggers are noted as Pending Items.
    • 3b (Rule 323.5): Those units are Killed and placed in their owner's trash.
    • 3c (Rule 466.1.a.1): Heal all units — every unit in play, not just those that fought.
    • 3d (Rule 466.1.a.2): Recall attacking units still present if defenders remain.
  4. Determine Combat Result (Rule 466.3), then Establish Control / Conquer (Rule 466.5) and Combat ends (Rule 466.7).
  5. FEPR resumes — only now do the Pending Deathknell triggers get finalized and resolve on the chain.

Practical takeaways: Deathknell cannot finish off units that survived with non-lethal damage (they heal first), and cannot save a unit that took lethal damage (it's already in the trash before anything resolves). Same timing applies to "when I die" abilities — they were aligned with Deathknell in the Vendetta rules update.

FAQ #9514 covers this exact sequence (Rule refs: 465.3, 466.1, 466.1.a.1, 323.4, 323.5, 808.1.d).

References

Suggested answer — derived from the references below

Rules

CR 466

Core Rules 2026-07-16 > Section 400: Section 400 > Rule 466

CR 463

Core Rules 2026-07-16 > Section 400: Section 400 > Rule 463

CR 323

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 323

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