how does glowstone interaction work, can enemies do anything

verified
FAQ #12259·asked by ASTRO99·August 24, 2026
Answer

Glowstone is a hot potato — whoever controls it at the end of their own turn eats it: Glowstone kills itself and deals 5 damage to all units that player controls. Enemies have several ways to interact.

The loop: play it to your Base, pay [A][A] to Empower it, then activate "Disempower this, [T]" to hand it to an opponent — it's recalled to their Base (still exhausted, no longer empowered). At the start of their Ending Step () its trigger fires, and in the following cleanup all their units with Might 5 or less die; Might 6+ survive and heal (.3b + 317.2.b–c). It hits units at Bases and Battlefields alike.

What the enemy can do:

  • Remove it — it's a targetable Gear at their Base (). Kill/bounce it in their Main Phase before their Ending Step and the trigger never fires. They can even respond to the pass ability itself with a Reaction spell; if Glowstone is gone when it resolves, the hand-off fails.
  • Pass it back — on their Main Phase they can pay [A][A] to re-Empower it, then use its own ability to hand it to you (or a third player), who then takes the 5 at the end of their turn. They can't use the ability on a non-empowered Glowstone — "Disempower this" isn't payable when it isn't empowered (Rules 442.1.a.1, 203.3) — so they must empower first.
  • Once the trigger is on the Chain, it's too late — killing Glowstone in response doesn't stop the 5 damage; only the "kill this" is ignored, the damage still resolves (). Only damage-prevention-type effects save their units.

References

Suggested answer — derived from the references below

Rules

Core Rules 2026-07-16 > Section 700: Additional Rules > Rule 756

Core Rules 2026-07-16 > Section 100: Game Concepts > Rule 151

Core Rules 2026-07-16 > Section 700: Additional Rules > Rule 754

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