When I use Ride the Wind on a Ravenbloom Student on an opponents turn into Abandoned Hall, does the Ravenbloom Student become 4 might by triggering both Ravenbloom Students passive and Abandoned Halls as the spell and units resolution is in that location.

verified
FAQ #12438·asked by Cloud·September 3, 2026
Answer

Yes — the Student becomes 4 Might, and both buffs apply.

Here's why: Ride the Wind is only considered "played" once it fully resolves ( per FAQ). By that point its effect has already moved the Ravenbloom Student to Abandoned Hall and readied it, so when both "when you play a spell" triggers are checked and placed on the chain, the Student is physically at Abandoned Hall. Its own ability gives it +1 Might, and Abandoned Hall's trigger — controlled by you as the player who played the spell () — lets you give a unit you control here +1. Since the Student is "here," both stack: 2 Might base → 4.

One timing note: Ride the Wind is an [Action] spell, so on the opponent's turn it can only be played during a Showdown — which matches the FAQs that already confirm Abandoned Hall's buff lands on a unit Ride the Wind moves in (e.g., FAQ #11430, #11415).

References

Suggested answer — derived from the references below

Rules

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 359.3

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 391

Core Rules 2026-07-16 > Section 700: Additional Rules > Rule 710

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