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what opens a chain outside and inside of showdowns

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FAQ #12577·asked by Jerm·September 15, 2026
Answer

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One thing opens a chain everywhere: an item becoming Pending. Three sources — playing a card, activating an ability, or a triggered ability becoming Pending (Rules 328, 401.1). Only triggered abilities can do it when it isn't your turn; only one chain exists at a time, so "starting a chain" only applies when no chain exists yet (Rule 330).

Outside a showdown (Neutral Open): the default opener is the turn player in their Main Phase, playing a card or activating an ability. Note the state immediately becomes Closed once that happens, so follow-ups need Reaction. Triggered abilities can add items in any state, on anyone's turn.

Inside a showdown: the player with Focus may start a chain with a card or activated ability that is legally timed — during Showdown Open that means Action or Reaction by default; nothing else is playable (Rule 347.1). Each spell played this way creates a chain as normal (Rule 342.1), and once a chain exists only Reactions can be added. Triggered abilities still land on the chain (e.g. attacker/defender triggers form the Combat Chain when combat opens).

One subtlety: a Reaction can be the first item of a chain, since Reaction grants all Action permissions plus Closed-State play.

References

Suggested answer — derived from the references below

Rules

CR 325

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 325

CR 341

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 341

CR 345

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 345

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