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Pit Rookie goes in Forbidding waste to Tideturner that has hidden switcheroo as defender. How much might have each unit after resolving of switcheroo if pit rookie is an attacker?

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FAQ #12617·asked by Hromek·September 17, 2026
Answer

Pit Rookie ends at 0 Might, and Tideturner ends at 2 Might.

Tideturner is defending alone at Forbidding Waste, so its current Might when Switcheroo resolves is 0 (base 2, −2 from the battlefield). Switcheroo swaps current values (Rule 433.1.b): the difference is 2, so the lower unit (Tideturner, 0) gains +2 and the higher (Pit Rookie, 2) loses 2. Forbidding Waste is a "while" static effect that keeps re-applying, so Tideturner ends at 2 + 2 (swap) − 2 (penalty) = 2, and Pit Rookie at 2 − 2 = 0 (FAQ #12532).

Practical note: at the Combat Damage Step each unit assigns damage equal to its current Might, so Pit Rookie deals 0 and Tideturner deals 2 — Pit Rookie dies. The swap modifiers only last this turn, and if Tideturner stops being alone the −2 falls off (it would then be 4).

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