In riftbound. If you debug a unit to 0 or even negative might. Does it die?

unverified
FAQ #12799·asked by Yogable·October 5, 2026
Answer

No — dropping a unit's Might to 0 or below doesn't kill it by itself. A unit only dies when it has a non-zero amount of damage marked on it that's equal to or greater than its current Might ( / 142.4.b); Might reduction is not damage.

So a 0-Might unit with no damage on it just sits there alive (and useless — negative Might is treated as 0 whenever spells, abilities, or combat damage sums reference it). But if that same unit already has 1 or more damage marked, it now has lethal damage and will be killed in the next cleanup. Note the check is against its current Might, so a unit debuffed to 3 with 3 damage already on it dies too.

References

Suggested answer — derived from the references below

Rules

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 359.3

Core Rules 2026-07-16 > Section 100: Game Concepts > Rule 143

Core Rules 2026-07-16 > Section 100: Game Concepts > Rule 142

Does this answer look correct?

0

Sign in as an arbiter with more than 50 reputation to verify answers. Learn more →

Comments (0)

No comments yet.

Log in to comment.

Open Proposals (0)

No pending proposals.

Log in to propose edits.