Does abandoned hall trigger on rtw

unverified
FAQ #12898·asked by Becky Kim·October 13, 2026·Rules v1.5
Answer

Yes — moving a unit to Abandoned Hall with Ride the Wind gets it the +1 Might.

Abandoned Hall's "when a player plays a spell" trigger checks in only after the spell finishes resolving, so the unit is already sitting at the Hall when the trigger goes on the chain and resolves (FAQ #12824, ). Note the direction matters: Ride a unit away from the Hall and the trigger still fires, but you'd have to buff a different unit still there — and you can't Ride to the location a unit is already in ().

References

Suggested answer — derived from the references below

Rules

Tournament Rules 2026-10-09 > Section 500: Communication > Rule 506

Tournament Rules 2026-10-09 > Section 500: Communication > Rule 506.3

Core Rules 2026-10-09 > Section 300: Playing the Game > Rule 383.4

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