if I play a spell that reduces the height of a unit that unit go to negative might

verified
FAQ #13017·asked by timTilted·October 21, 2026·Rules v1.5
Answer

Yes — a unit's Might can be reduced below 0 (e.g. a 2[M] unit hit with -4 becomes -2[M]), so there's nothing stopping the reduction from going negative ().

The important part is how that negative number is treated afterwards. For calculating further increases/decreases the game keeps the real value — a -3[M] unit given +2[M] becomes -1[M], not +2[M]. But whenever the game checks the unit's Might (combat damage it deals, lethal damage, "Might 4 or greater" style requirements), a negative value is read as 0 (). A unit at 0 or less Might doesn't die just from the reduction; it dies if it has damage marked on it equal to or greater than its current Might — and at 0 Might, even 1 damage is lethal.

One nuance: if the reduction is capped ("-4[M] to a minimum of 1"), that cap is snapshotted at the moment it applies (), so later Might changes don't undo it.

References

Suggested answer — derived from the references below

Rules

Core Rules 2026-10-09 > Section 400: Section 400 > Rule 479.4

Core Rules 2026-10-09 > Section 700: Additional Rules > Rule 710

Core Rules 2026-10-09 > Section 300: Playing the Game > Rule 359.3

Does this answer look correct?

0
Comments (0)

No comments yet.

Log in to comment.

Open Proposals (0)

No pending proposals.

Log in to propose edits.