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Does the new Disintegrate errata 'Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1' work within the rules, specifically regarding when the conditional reflexive trigger checks if the unit was killed?

verified
FAQ #1643·asked by 185210674559975424·December 31, 2025·Rules v1.4·Asked before Vendetta
Answer

Ruling: Disintegrate works as intended. The conditional reflexive trigger should be treated as a delayed triggered ability that checks whether the unit died from the spell damage during the cleanup step immediately following the spell's resolution.

Sequence:

  • Play Disintegrate
  • It deals 3 damage and creates a conditional reflexive trigger
  • Cleanup occurs
  • During cleanup, the unit dies from lethal damage
  • The delayed trigger condition is met and goes on the chain
  • The draw effect resolves and you draw 1

Nuances:

  • The ability doesn't use typical delayed trigger templating (like "when" or referencing a specific time), but should still be treated as a delayed trigger whose timeframe is implicitly "the cleanup following this spell"
  • The templating is considered suboptimal - it would work better as an explicit delayed trigger or as an unconditional reflexive ("Then do this: If it killed it, draw 1")
  • If the unit is removed by other means (like Hidden Blade) before cleanup, you do not draw because Disintegrate didn't kill it
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