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What does 'status' mean in rule 319.6, which triggers a Cleanup 'After the status of any number of Game Objects changes for any reason'? Does it include damage, exhausted/readied states, and other game object properties?
verified
Answer
Ruling: The term 'status' in rule 319.6 is not clearly defined in the current rules. The community consensus is that it likely refers to any property that affects a game object, but this needs official clarification from Riot as the current wording creates timing issues (such as combat damage potentially triggering cleanups before the intended combat cleanup).
Nuances:
- If 'status' includes damage, it would cause a regular cleanup before combat cleanup when combat damage is dealt, which would trigger Deathknells before combat cleanup (apparently unintentional)
- The intent appears to be that cleanups should not occur in the middle of certain processes like combat resolution
- The end of combat flow seems intended to 'lock' the normal game process until combat steps complete
- There are explicit references to status in the rules for things like Chosen Champion, buffs, Contested, Control, Stun, zone information, and Exhausted, but 'status' itself is never formally defined
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