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When can players take back decisions or actions in competitive play, and what are the requirements for rewinding actions?
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Answer
Ruling: In competitive play, once an action is communicated to an opponent, it generally cannot be taken back. Players can only rewind and make a different decision if they have gained no new information since taking the action AND a judge allows it.
Sequence:
- Player takes an action or makes a decision
- Judge evaluates whether any new information was gained
- If no information was gained AND judge allows it, rewind is permitted
- If information was gained or judge denies it, action stands
Nuances:
- Players are responsible for considering options before taking actions in competitive play
- Judges who cannot be sure a player gained no information should not allow rewinding
- Tapping/untapping runes or gear while thinking is generally allowed since it doesn't reveal new information and energy can float
- Illegal plays (like playing an action-speed spell in a reaction window) result in the illegal action being rewound with a warning, but further rewinds are at judge's discretion
- An opponent starting to resolve an effect can be considered as the player gaining information about possible reactions
- Moving a unit to a battlefield and wanting to cancel before announcing actions is generally not allowed in competitive due to players being responsible for considering options first, though it's ultimately judge's discretion
- Time extensions should be granted if judge calls take more than 1 minute
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