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When can players take back decisions or actions in competitive play, and what are the requirements for rewinding actions?

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FAQ #385·asked by 362268191088574466·December 18, 2025·Rules v1.4·Asked before Vendetta
Answer

Ruling: In competitive play, once an action is communicated to an opponent, it generally cannot be taken back. Players can only rewind and make a different decision if they have gained no new information since taking the action AND a judge allows it.

Sequence:

  • Player takes an action or makes a decision
  • Judge evaluates whether any new information was gained
  • If no information was gained AND judge allows it, rewind is permitted
  • If information was gained or judge denies it, action stands

Nuances:

  • Players are responsible for considering options before taking actions in competitive play
  • Judges who cannot be sure a player gained no information should not allow rewinding
  • Tapping/untapping runes or gear while thinking is generally allowed since it doesn't reveal new information and energy can float
  • Illegal plays (like playing an action-speed spell in a reaction window) result in the illegal action being rewound with a warning, but further rewinds are at judge's discretion
  • An opponent starting to resolve an effect can be considered as the player gaining information about possible reactions
  • Moving a unit to a battlefield and wanting to cancel before announcing actions is generally not allowed in competitive due to players being responsible for considering options first, though it's ultimately judge's discretion
  • Time extensions should be granted if judge calls take more than 1 minute
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