0
How do focus and priority work in Riftbound, specifically: what's the difference between them, how are they passed when a chain ends, and who gets focus first after the initial chain resolves?
verified
Answer
Ruling: Focus is the ability to start a new chain during a showdown open state, while priority is the ability to play reactions to an existing chain. When the last item on a chain resolves, both focus and priority automatically pass to the next player.
Sequence:
- When a chain completes resolution, focus and priority automatically pass together (this is not an optional pass)
- The player who receives focus also receives priority
- Two consecutive optional passes are still required to resolve the next item or end the showdown
- After the initial chain resolves, the attacker retains focus (this is a confirmed rule correction - the current rules incorrectly imply the defender gets focus)
- Once a chain is established, the controller of the topmost item gets priority first
- When an item resolves mid-chain, the owner of the new topmost item gets priority again
Nuances:
- Priority is retained when playing a reaction, allowing multiple reactions in a row before passing
- If you pass priority after playing an action and your opponent also passes, the topmost item immediately resolves (both passed consecutively)
- You must react to your own spells immediately if you want to ensure you can do so even if your opponent doesn't react
- The automatic pass of focus when a chain resolves does NOT count toward the two consecutive passes needed to resolve items
- Starting a chain with a reaction as the attacker prevents your opponent from playing an action until that chain resolves, though you could usually just react to their action anyway
- Focus always remains with the attacker after the initial chain resolves entirely
- In multiplayer, focus passes to the next player in turn order, not just "the other player"
Comments (0)
No comments yet.
Log in to comment.
Open Proposals (0)
No pending proposals.
Log in to propose edits.