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If an opponent reacts to Baited Hook's activation by killing the targeted unit, what Might units can Baited Hook fetch from the top 5 cards?
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Answer
Ruling: As written (RAW), Baited Hook can fetch a unit with 1 Might because the killed unit's Might is treated as 0, and the effect adds 1 to that value. However, the intended ruling is that it cannot fetch any units, and future rules updates will likely make this return NULL instead of 0.
Sequence:
- Baited Hook is activated and targets a friendly unit
- Opponent reacts and kills the targeted unit before Baited Hook resolves
- The targeted unit becomes illegal
- Baited Hook checks the killed unit's Might, which returns 0 (current RAW interpretation)
- The effect adds 1 to the returned value (0 + 1 = 1)
- You may play a unit with Might up to 1 from the top 5 cards
Nuances:
- The distinction between "zero" and "null" returns is unclear in current rules - "zero" is used for integer checks (like Might values), while "null" is used for string checks (like card names)
- The intended design is that if the target is killed in reaction, no units should be fetchable
- Future rules updates are expected to clarify that this scenario returns NULL rather than 0
- Baited Hook uses the current Might of the unit when killed, not its printed Might
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