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When Switcheroo swaps the might of Mundo (who has 16 might from 6 base + 10 cards in trash) with Student (who has 2 base might), what are the final might values after Switcheroo resolves and goes to trash?

verified
FAQ #4613·asked by 177972759719051265·January 4, 2026·Rules v1.4·Asked before Vendetta
Answer

Ruling: After Switcheroo resolves, Mundo will have 3 might and Student will have 17 might. Mundo's passive ability continues to apply, but the -14 might reduction from the swap also continues to apply until end of turn.

Sequence:

  • Before swap: Mundo has 16 might (6 base + 10 from trash), Student has 2 might
  • Switcheroo resolves: Mundo gets -14 might (the difference needed to reach Student's 2), Student gets +14 might (the difference needed to reach Mundo's 16)
  • Switcheroo goes to trash (now 11 cards in trash)
  • Final calculation for Mundo: 6 base + 11 from trash - 14 from swap = 3 might
  • Final calculation for Student: 2 base + 14 from swap + 1 from spell being played = 17 might

Nuances:

  • Swap effects apply as a combination of might increase and decrease, not as a transfer of actual might values
  • Mundo's passive ability is always active and calculated in the same layer as the might reduction from Switcheroo
  • The -14 reduction persists until end of turn and is calculated alongside Mundo's passive in every might calculation
  • All might alterations are handled in the same layer, with additions applied before subtractions
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