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Can cards like Fight or Flight, Flash, or Tideturner move units from Vilemaw's Lair back to base, given that Vilemaw's Lair states units can't move from here to base?
verified
Answer
Ruling: Cards like Fight or Flight and Tideturner can be legally played targeting units at Vilemaw's Lair, but follow "do as much as you can" rules - the impossible instruction to move to base is ignored while other parts of the effect resolve.
Sequence:
- The unit at Vilemaw's Lair is a legal target (meets all targeting restrictions)
- The card resolves doing as much as possible
- Any instruction to move the unit to base is ignored as impossible
- Other parts of the effect (like Tideturner moving itself) still happen
Nuances:
- For Tideturner played from base targeting a unit at Vilemaw's Lair: Tideturner moves to the battlefield but the targeted unit cannot move to base
- For Tideturner at Vilemaw's Lair targeting a unit at base: Tideturner cannot move to base but the targeted unit is pulled to the battlefield
- This follows the silver rules: "Can't beats Can" and "do as much as you can, ignoring impossible instructions"
- Recall is not a move, so stunned units at Vilemaw's Lair are still recalled normally when losing a contest
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