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How do layers and dependency work in Riftbound, particularly regarding the order of applying effects?
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Answer
Ruling: Layers are applied in order from top to bottom as listed in the rules. Within a layer, if one effect depends on another (applying one effect alters the outcome of the other), the independent effect applies first, then the dependent effect. If no dependency exists, effects are applied in timestamp order (the order the cards creating those effects were played).
Sequence:
- Apply layers in order (type/supertype, then keywords, then numeric modifications)
- Within each layer, check for dependencies between effects
- If dependency exists, apply the independent effect first, then the dependent effect
- If no dependency exists, apply effects in timestamp order (oldest card first)
- For numeric modifications (might, energy, power), all modifications are applied arithmetically (following BODMAS/PEMDAS)
Nuances:
- Timestamp is based on when the card was played, not when the effect becomes relevant or active
- The rules document currently has gaps: it doesn't explicitly state what order to apply dependent effects, how to resolve dependency loops, or how to handle simultaneous timestamps
- Dependencies for might-altering effects are unlikely to occur with current cards
- Passive effects exist as soon as the card is played, even if they don't do anything until certain conditions are met
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