How do loop rules work in Riftbound when one player can maintain a loop an arbitrary number of times to create a winning board state?
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Answer
Ruling: When a loop has a maintaining player (someone who must take actions to continue the loop), that player chooses a finite number of iterations. Other players can choose to agree to that number, choose a lower number and commit to breaking the loop at that point, or choose not to break the loop. If there is a maintaining player, the loop does not automatically result in a draw - the maintaining player can execute their chosen number of iterations and then stop, potentially creating a winning board state.
Sequence:
- The maintaining player declares how many times they will perform the loop
- Other players, in turn order, either agree to that number, choose a lower number of iterations (and must commit to breaking the loop at that point if able), or choose not to break the loop
- The loop executes for the agreed/lowest number of iterations
- If no maintaining player exists AND no player breaks the loop, the game ends in a draw
Nuances:
- A player who chooses to break the loop at a certain iteration must actually have the cards/effects available to do so - they cannot arbitrarily stop the loop without game actions
- The draw condition only applies when there are NO maintaining players; if someone must take actions to continue the loop, they control how many times it happens
- Loops that create winning board states through arbitrary iterations are allowed under the rules
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