If a 1 might unit is stupefied twice, then receives Discipline (+2 might), what is its final might?

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FAQ #5915·asked by 1391787200328503385·January 4, 2026·Rules v1.4·Asked before Vendetta
Answer

Ruling: The unit will have 3 might. Stupefy applies -1 twice (bringing it to -1 might, but minimum 1 at resolution), then Discipline adds +2 as a separate arithmetic layer.

Sequence:

  • Unit starts at 1 might
  • Stupefy applies twice: -1 -1 (would be -1, but "to a minimum of 1" is checked only when Stupefy resolves, treating it as -1 flat modifier thereafter)
  • Discipline adds +2 to the actual value: -1 + 2 = 1 base might + 2 = 3 might

Nuances:

  • "To a minimum of 1" on Stupefy is only checked at the time that ability resolves, then treated as a flat modifier
  • Units can have negative might values; negative might is treated as 0 for combat purposes but the actual negative value is retained for arithmetic calculations
  • These are arithmetic layers with no dependency, so they stack mathematically

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