Why does Riftbound use game win percentage (GW%) as the first tiebreaker instead of opponent match win percentage (OMW%) like other card games?
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Answer
Ruling: Riftbound currently uses game win percentage as the first tiebreaker, but this is widely considered problematic by the community and is expected to change in future tournament rules updates.
Nuances:
- Game win percentage punishes players for facing stronger opponents and having close matches (2-1 wins vs 2-0 wins)
- It creates a perverse incentive to lose early and face easier opponents throughout the event to achieve more 2-0 victories
- Players who win early and face tougher opponents on top tables are disadvantaged despite having harder paths
- It encourages intentional draws and discourages playing more games
- Players can finish behind opponents they actually beat head-to-head, which is counterintuitive
- Opponent match win percentage (used in other card games) is considered a better metric as it rewards beating stronger opponents
- Riot has committed to monthly tournament rules updates, so change is anticipated
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