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If Wielder of Water (base 2 Might, becomes 4 Might in combat) is hit with two Stupefys during combat, then sent back with Ride the Wind (ending combat), what is its final Might?

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FAQ #7916·asked by 327865770925228032·January 4, 2026·Rules v1.4·Asked before Vendetta
Answer

Ruling: When Wielder of Water is hit with two Stupefys during combat, each Stupefy snapshots a -1 reduction (cannot reduce below 1 Might at time of application). After combat ends and Wielder's passive stops applying, it goes down to 0 Might. However, units don't die from having 0 or less Might.

Sequence:

  • Wielder starts at 2 Might base, goes to 4 Might when in combat
  • First Stupefy applies: snapshots -1 reduction (Wielder at 3 Might)
  • Second Stupefy applies: snapshots -1 reduction (Wielder at 2 Might)
  • Combat ends (Ride the Wind): Wielder's combat passive stops, loses +2 Might bonus
  • Final result: 0 Might

Nuances:

  • Stupefy snapshots its reduction at whatever Might it can reduce without going below 1. If the unit was at 1 or less Might, it would snapshot at -0
  • Further Might modifications after Stupefy are independent and apply normally
  • Units only die when they have greater-than-zero damage on them matching or exceeding their Might
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