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If Wielder of Water (base 2 Might, becomes 4 Might in combat) is hit with two Stupefys during combat, then sent back with Ride the Wind (ending combat), what is its final Might?
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Answer
Ruling: When Wielder of Water is hit with two Stupefys during combat, each Stupefy snapshots a -1 reduction (cannot reduce below 1 Might at time of application). After combat ends and Wielder's passive stops applying, it goes down to 0 Might. However, units don't die from having 0 or less Might.
Sequence:
- Wielder starts at 2 Might base, goes to 4 Might when in combat
- First Stupefy applies: snapshots -1 reduction (Wielder at 3 Might)
- Second Stupefy applies: snapshots -1 reduction (Wielder at 2 Might)
- Combat ends (Ride the Wind): Wielder's combat passive stops, loses +2 Might bonus
- Final result: 0 Might
Nuances:
- Stupefy snapshots its reduction at whatever Might it can reduce without going below 1. If the unit was at 1 or less Might, it would snapshot at -0
- Further Might modifications after Stupefy are independent and apply normally
- Units only die when they have greater-than-zero damage on them matching or exceeding their Might
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