How should a store handle timing issues at Summoner Skirmish events when matches go into overtime and the venue has strict time constraints?

verified
FAQ #8140·asked by 263753297075240971·January 4, 2026·Rules v1.4·Asked before Vendetta
Answer

Ruling: Tournament Organizers have flexibility to define what constitutes "reasonable pace of play" for overtime turns at their events. The TO can establish specific time limits for overtime turns (such as 1 minute per turn) and enforce slow play warnings through judges to ensure matches complete within venue constraints.

Sequence:

  • Matches are 50 minutes (not 55)
  • After time, players get 5 additional overtime turns
  • A judge must be present during overtime at high OPL events to ensure reasonable pace
  • The TO/Head Judge defines what "reasonable pace" means for their event
  • Judges can issue slow play warnings or determine a player is slow playing based on their discretion

Nuances:

  • Round times are recommended, not mandatory - TOs can deviate if needed
  • TOs can shorten round times (e.g., 45 minutes instead of 50) if necessary
  • Any rule explicitly outlined by the TO for their tournament takes precedence over normal tournament procedures
  • Intentional stalling to gain an advantage is considered cheating and grounds for disqualification
  • Players must call a judge if they believe their opponent is slow playing
  • The judge's decision is final during the event; complaints come later
  • For venues with strict constraints, options include: limiting participation, reducing swiss rounds, smaller top cuts, or establishing overtime turn timers

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