How should a store handle timing issues at Summoner Skirmish events when matches go into overtime and the venue has strict time constraints?
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Answer
Ruling: Tournament Organizers have flexibility to define what constitutes "reasonable pace of play" for overtime turns at their events. The TO can establish specific time limits for overtime turns (such as 1 minute per turn) and enforce slow play warnings through judges to ensure matches complete within venue constraints.
Sequence:
- Matches are 50 minutes (not 55)
- After time, players get 5 additional overtime turns
- A judge must be present during overtime at high OPL events to ensure reasonable pace
- The TO/Head Judge defines what "reasonable pace" means for their event
- Judges can issue slow play warnings or determine a player is slow playing based on their discretion
Nuances:
- Round times are recommended, not mandatory - TOs can deviate if needed
- TOs can shorten round times (e.g., 45 minutes instead of 50) if necessary
- Any rule explicitly outlined by the TO for their tournament takes precedence over normal tournament procedures
- Intentional stalling to gain an advantage is considered cheating and grounds for disqualification
- Players must call a judge if they believe their opponent is slow playing
- The judge's decision is final during the event; complaints come later
- For venues with strict constraints, options include: limiting participation, reducing swiss rounds, smaller top cuts, or establishing overtime turn timers
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