How would Timewarp with repeat effect work?
If you were to play a card with the Repeat keyword that also has the effect "Take a turn after this one" (such as a hypothetical version of Time Warp modified with Repeat), here is how it would function according to the rules:
The Ruling
When you pay the Repeat cost as an additional cost while playing the spell, you are effectively instructing the game to execute the spell's instructions twice.
According to Rule 820.1.d.1.: "When the additional cost is paid, the effect of the spell, upon resolution, will be performed an additional time."
According to Rule 359.3.e.15. "A spell or ability that leaves the chain during the process of its resolution will cease further execution of its instructions."
A Repeated Time Warp would effectively read "Take a turn after this one. Banish this. Take a turn after this one. Banish this."
How it resolves
- Playing the Spell: You play the spell and pay the Repeat cost. The spell is added to the chain as a single item.
- Resolution: As the spell resolves, it executes its instructions in order:
- First Execution: You take an extra turn after the current one.
- Banishment: The spell is banished as a result of it's effect and as a result leaves the chain ending it's resolution.
Important Nuances
- Single Play: Per Rule 820.3.a., even though the instructions are executed twice, the spell is only considered "played" once. This is relevant for any other game effects that trigger "when you play a spell."
Note: This interpretation is based on the official rules for the Repeat keyword (Rule 746). As of current card data, the standard version of Time Warp does not possess the Repeat keyword.
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Correction History (1)
October 6, 2026 · reviewed by 243326460528427008
Correctionthe answer is wrong to how the rules function and out of date in terms of reference numbers
If you were to play a card with the **Repeat** keyword that also has the effect "Take a turn after this one" (such as a hypothetical version of *Time Warp* modified with *Repeat*), here is how it would function according to the rules: ### The Ruling When you pay the **Repeat** cost as an additional cost while playing the spell, you are effectively instructing the game to execute the spell's instructions twice. According to **Rule 820.1.d.1.**: "When the additional cost is paid, the effect of the spell, upon resolution, will be performed an additional time." According to **Rule 359.3.e.15.** "A spell or ability that leaves the chain during the process of its resolution will cease further execution of its instructions." A Repeated *Time Warp* would effectively read "Take a turn after this one. Banish this. Take a turn after this one. Banish this." ### How it resolves 1. **Playing the Spell:** You play the spell and pay the *Repeat* cost. The spell is added to the chain as a single item. 2. **Resolution:** As the spell resolves, it executes its instructions in order: * **First Execution:** You take an extra turn after the current one. * **Banishment:** The spell is banished as a result of it's effect and as a result leaves the chain ending it's resolution. ### Important Nuances * **Single Play:** Per **Rule 820.3.a.**, even though the instructions are executed twice, the spell is only considered "played" once. This is relevant for any other game effects that trigger "when you play a spell." *** *Note: This interpretation is based on the official rules for the **Repeat** keyword (Rule 746). As of current card data, the standard version of **Time Warp** does not possess the Repeat keyword.*
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