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When I play Ride the Wind on Irelia Fervent, does she get two counters for being chosen and being readied?
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FAQ #8675·March 28, 2026·Rules v1.4·Asked before Vendetta
Answer
If Irelia, Fervent is exhausted when you play Ride the Wind, she gains a total of +2 Might for the turn.
According to the official ruling for this interaction:
- +1 Might is gained when she is chosen as the target for the spell.
- +1 Might is gained when she is readied by the spell's effect.
The Sequence of Events:
- Ride the Wind is played and becomes a pending chain item.
- Irelia is chosen as the target, triggering her ability (+1 Might).
- Irelia's ability enters the chain above Ride the Wind and resolves first.
- Ride the Wind resolves, moving and readying Irelia.
- Irelia's "ready" trigger adds to the chain as a pending item and resolves (+1 Might).
Important Nuance: Irelia must be exhausted beforehand to receive the full +2 bonus, as a unit that is already ready cannot be readied again (Rule 402.1.b). If she is already ready, the "ready" portion of the spell does nothing, and she will only receive the +1 Might from being chosen.
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