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When I play Ride the Wind on Irelia Fervent, does she get two counters for being chosen and being readied?

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FAQ #8675·March 28, 2026·Rules v1.4·Asked before Vendetta
Answer

If Irelia, Fervent is exhausted when you play Ride the Wind, she gains a total of +2 Might for the turn.

According to the official ruling for this interaction:

  • +1 Might is gained when she is chosen as the target for the spell.
  • +1 Might is gained when she is readied by the spell's effect.

The Sequence of Events:

  1. Ride the Wind is played and becomes a pending chain item.
  2. Irelia is chosen as the target, triggering her ability (+1 Might).
  3. Irelia's ability enters the chain above Ride the Wind and resolves first.
  4. Ride the Wind resolves, moving and readying Irelia.
  5. Irelia's "ready" trigger adds to the chain as a pending item and resolves (+1 Might).

Important Nuance: Irelia must be exhausted beforehand to receive the full +2 bonus, as a unit that is already ready cannot be readied again (Rule 402.1.b). If she is already ready, the "ready" portion of the spell does nothing, and she will only receive the +1 Might from being chosen.

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