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Can I exhaust Daughter of the Void to add floating power, then conquer Hall of Legends and pay 1 energy to ready Daughter of the Void, then play Falling Star by tapping Daughter of the Void again and use both powers from Daughter of the Void?

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FAQ #8754·asked by 273143836564520961·April 5, 2026·Rules v1.4·Asked before Vendetta
Answer

Ruling: Yes, this sequence is completely legal. You can float power from Daughter of the Void before conquering Hall of Legends, use the Hall trigger to ready her by paying 1 energy, then exhaust her again to generate a second power, and finally use both floating powers to help pay for Falling Star.

Sequence:

  • Exhaust Daughter of the Void to add 1 power to your Rune Pool (this power has the restriction "Use only to play spells")
  • Win combat and conquer Hall of Legends, triggering its ability
  • When the trigger resolves, pay 1 energy to ready Daughter of the Void
  • Exhaust Daughter of the Void again to add a second power to your Rune Pool
  • Declare you are playing Falling Star and pay its cost using the 2 floating powers from Daughter of the Void plus 2 energy from runes

Nuances:

  • Power generated by Daughter of the Void has a restriction that it can only be used to play spells, but it remains floating in your Rune Pool
  • The Rune Pool only empties at the end of your draw phase and the end of your turn, allowing you to float resources across actions
  • The Hall of Legends ready cost is paid with energy, not power, so Daughter of the Void's restriction doesn't prevent this interaction
  • Because Falling Star is a spell, using the restricted power from Daughter of the Void satisfies her ability's requirement
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