How are missed triggers handled differently between casual (low OPL) and competitive play in Riftbound?
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Answer
Ruling: Technically there is no difference in how missed triggers are ruled between casual and competitive play - the same rules apply at all OPL levels. However, at low OPL, judges have more flexibility in how they remedy missed triggers.
Sequence:
- If a turn has already passed, the trigger is simply missed and play continues
- Otherwise, the opponent of the player who missed the trigger decides whether it resolves
- At low OPL, judges may apply rewinds even when the erroring player gains an information advantage
- Missed triggers only result in a Warning if the trigger was detrimental to the player who missed it
Nuances:
- At low OPL, penalties requiring an opponent's choice can be made at random or by a judge if they can't be avoided by a rewind
- At low OPL, judges have discretion to be more lenient, including potentially rewinding game states that wouldn't be rewound at higher OPL
- The tournament rules don't use the term 'caution' but judges can give informal reminders without tracking them as warnings
- Judge discretion within the framework of low OPL rules is important - reasonable humans should make reasonable choices based on the specific scenario
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