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If I have two Tideturners defending Forbidding Waste Battlefield and then the opponent attacks and uses Hextech Ray on one of them, will my surviving Tideturner have -2 might? I want to check if Forbidding Waste checks only at the start of combat or if it's always checking.
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FAQ #9724·April 22, 2026·Asked before Vendetta
Answer
Yes, your surviving Tideturner will have the -2 Might penalty.
Forbidding Waste is a battlefield with a static ability that uses "while" language. According to the rules and established FAQs (such as FAQ #135), "while" abilities are static and continuously check their conditions. They do not check only at the start of combat; they are always active.
Sequence of Events
- Initial State: You have two Tideturners defending at Forbidding Waste. Because there are two friendly units at the battlefield, the condition "defending alone" is not met. Neither Tideturner has the -2 Might penalty.
- Opponent Action: The opponent plays Hextech Ray targeting one of your Tideturners.
- Resolution: Hextech Ray deals 3 damage to the targeted Tideturner. Assuming it has 2 Might (its base value), it is killed and leaves the battlefield.
- State Update: With one Tideturner gone, the remaining Tideturner is now the only friendly unit at Forbidding Waste.
- Continuous Check: Because Forbidding Waste is always checking, it immediately detects that the remaining unit is now "defending alone."
- Result: The static ability of Forbidding Waste immediately applies the -2 Might penalty to the surviving Tideturner.
Note: I could not fully verify this ruling against the retrieved rules as the card Forbidding Waste was not in the provided context.
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