If my opponent moves Vex Cheerless to an empty battlefield and I answer with Rengar Trophy Hunter, what units move back to base and does anyone stay at the battlefield?
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FAQ #9985·May 2, 2026·Asked before Vendetta
Answer
To answer your question regarding the showdown between Vex, Cheerless and Rengar, Trophy Hunter:
Sequence of Events
- Opponent's Move: Your opponent moves Vex, Cheerless to an open battlefield. This initiates a non-combat showdown, and your opponent is the Attacker (Rule 442.1.a.1).
- Your Response: You play Rengar, Trophy Hunter to that battlefield as a [Reaction]. Because there is an enemy unit (Vex) present, you satisfy the condition for Rengar's ability. By doing so, you become the Defender (Rule 442.1.a.2).
- Showdown Conclusion: The chain empties, both players pass priority, and the non-combat showdown transitions into a combat showdown.
Combat Resolution
- Combat Damage Step: Both Vex, Cheerless and Rengar, Trophy Hunter deal damage to each other based on their Might.
- Combat Cleanup:
- Heal: All units heal (Rule 461.1.a.1).
- Recall: According to Rule 461.1.a.2, "Recall Attackers present at the Battlefield if Defenders are still present."
Result
- Who moves back to base: The Attacker (Vex, Cheerless) is recalled to the opponent's base because the Defender (Rengar, Trophy Hunter) remains at the battlefield.
- Who stays: If Rengar, Trophy Hunter survives the combat damage, he stays at the battlefield.
- Conquering: If Rengar remains on the field as the only unit after the Vex is recalled, you will establish control of the battlefield and potentially "Conquer" it (resulting in a point), provided you have not already scored that battlefield this turn.
This interpretation is based on the rules for Attacker/Defender designations (Rule 442.1.a), the specific combat cleanup steps (Rule 461.1), and the ability of Rengar, Trophy Hunter as retrieved.
Note: I could not fully verify this ruling against the retrieved rules, specifically regarding the Might values used.
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