Browse Riftbound Rules Questions
Page 86 of 133 · 6,624 verified questions. Each links to the full ruling.
Explain in greater detail how does Ivern work. Can I return BF to original if I conquer other BF?
To explain how Ivern works, it is important to distinguish between the different cards that share his name. Based on your question, you are referring to the ability to create **Brush** battlefield tokens, which is associated with the card **Ivern, Green Father** (as noted in the *Unleashed* patch notes).
Does Eclipse kill a unit that has 4 or less Might?
No, the spell **Eclipse** does not automatically kill a unit with 4 or less Might. Instead, **Eclipse** is a [Reaction] spell that gives a unit **-4 Might** this turn.
Can I activate Sett Brawler to give him +4 for the cost of the buff when my opponent is playing Singularity in his turn, targeting my Sett Brawler?
No, you cannot activate Sett, Brawler's ability in response to your opponent playing Singularity. According to **RiftJudge FAQ #7445** (related to Sett, Brawler), Sett's ability ("Spend my buff: Give me +4 might this turn") does not have the **[ACTION]** or **[REACTION]** keyword. Therefore, it is a standard-speed ability.
Can shields stack? As in, if I play a Stalwart Poro and Taric at base, is the Poro at plus 1 or 2 shield?
Yes, Shield values stack additively. According to **Rule 814.2**: "If a Unit has Shield, or has been granted Shield, and is granted Shield by an additional source, the Shield Value of all granted Shield keywords is summed."
If I Hostile Takeover an opponent's unit at Vilemaw Lair battlefield, what happens at the end of the turn? The Hostile Takeover card says to send it to base, but does Vilemaw prevent this?
When you use **Hostile Takeover** on an opponent's unit at **Vilemaw's Lair**, the unit will be successfully recalled to its owner's base at the end of the turn. **Vilemaw's Lair** does not prevent this.
If I play Darius second, will he get his effect?
Yes, if you play **Darius, Trifarian** as your second card in a turn, he will trigger his effect and receive +2 Might and ready himself.
Does Ride the Wind choose Irelia for +1 Might?
Yes, playing **Ride the Wind** on **Irelia, Fervent** triggers her ability for being chosen. According to the official rulings for this interaction:
If Ivern has Svelsongur, does the Svelsongur get to pick a tag as it's played?
No, the **Svellsongur** does not get to pick a tag when it is attached to **Ivern, Friend to All**. Here is the breakdown of why:
Does Guardian Angel prevent Lonely Poro from drawing?
Yes, **Guardian Angel** prevents **Lonely Poro** from drawing a card. ### Reasoning * **Replacement Effect:** According to **RiftJudge FAQ #9367** and **Rule 369.1**, **Guardian Angel** acts as a replacement effect. When the unit would die, the effect replaces that "death" event with "kill this Guardian Angel instead," and the unit is healed and recalled to your base. * **Death Prevented:**...
Does the "any amount of your damage is enough to kill" mean any damage from any source?
Yes, Elder Dragon's ability applies to any damage you deal to enemy units, regardless of the source, as long as you are the one controlling that source.
Can you reveal a hidden unit at Navori Fighting Pit to receive the buff on the Hold trigger?
To answer your question: **No, you cannot reveal a hidden unit at Navori Fighting Pit to receive the buff from its "Hold" trigger.**
Can you hide a card from Reksai trigger?
No, you cannot hide a card using the ability of the Rek'Sai legend (Void Burrower). According to the RiftJudge FAQ #9225:
If I had one unit each on "Amateur Recital" and "The Papertree" at the beginning of my turn, can I use the hold effect on Amateur Recital to return my unit from "The Papertree" back to base and not trigger the hold effects/hold scoring for "The Papertree"?
No, you cannot prevent the hold effect or the scoring for *The Papertree* by using the ability from *Amateur Recital*.
I control Irelia in Battlefield 1 with Guardian Angel equipped. Opponent plays Imperial Decree and resolves. Then opponent plays Bellows Breath repeated targeting my Irelia. Does Irelia die from Bellows Breath?
Yes, your Irelia will be killed. Because you paid the **[Repeat]** cost for **Bellows Breath**, it creates two separate instances of damage. Each instance of damage triggers **Imperial Decree**, placing two separate "kill" triggers on the chain.
If I stupefy a unit but it's no longer there as a reaction (opponent played retreat or something similar), do I still get the draw?
Yes, you still draw the card. According to **RiftJudge FAQ #669**, spells resolve even if some or all of their targets become illegal. While you must have a valid target to play *Stupefy* initially (as clarified in **FAQ #6785** and **FAQ #4286**), once the spell is on the chain, it will resolve as much as it can.
If I equip Guardian Angel to Irelia does she get +1 Might from her effect?
Yes, equipping Guardian Angel to Irelia, Fervent triggers her ability and gives her +1 Might. According to **RiftJudge FAQ #9143**, attaching gear to Irelia, Fervent is considered "choosing" or "targeting" her, which satisfies the condition of her ability: *"When you choose or ready me, give me +1 Might this turn."*
Can you use Not So Fast to counter an opponent's Heedless Resurrection?
Ruling: No. Not So Fast can only counter an enemy spell or ability that chooses a friendly unit or gear (one you control). When your opponent plays Heedless Resurrection, they choose a unit from their own trash, which is an enemy unit to you, not a friendly one.
My Stellacorn moves into a bf vs Ezreal. He plays Stupify to make me 2 might vs his 3. I play Counter-Strike to negate damage. Since I have less might I lost the showdown and my Stella moves back to base. Do I draw a card, is it a recall?
### 1. The Chain and Resolution When you move your **Stellacorn** into the battlefield with **Ezreal**, a showdown begins. * **Stupefy** is played, creating a chain. * You play **Counter Strike** in response, adding it to the chain.
Does Vanguard come in rested or active off an Akshan effect?
When an enemy gear is moved to your base by **Akshan, Mischievous**, it retains its current state (ready or exhausted).
If I push a unit into a battlefield while it's damaged and then Relentless Pursuit it to the other one, is it healed from its marked damage?
No, your unit is **not healed** simply by moving it from one battlefield to another using *Relentless Pursuit*. According to the rules and FAQs regarding healing:
If my opponent pushes into my battlefield and I play Ride the Wind to move to the other battlefield, does the other combat resolve, healing units before starting the 2nd Showdown?
Yes, that is correct. According to the Riftbound rules and the relevant FAQ, when you use **Ride the Wind** to move a unit from one battlefield to another during combat, the combat at the first battlefield ends, and the unit fully heals before entering the new battlefield.
Can a unit be sent out to base with charm if she's at Villemaw Lair?
No, a unit cannot be moved from **Vilemaw's Lair** to a base using **Charm**. According to **RiftJudge FAQ #6856** and **FAQ #4475**, **Vilemaw's Lair** prevents all forms of movement from that battlefield to a base, including movement caused by card effects like **Charm**.
Do units heal before Deathknell abilities resolve after combat?
Ruling: Yes, units heal before Deathknell abilities resolve. During combat resolution, the FEPR process is skipped and the Resolution Step begins immediately. Units with lethal damage trigger their Deathknell abilities (which become pending items) and are killed during Combat Cleanup. Then all surviving units are healed as part of the Combat Special Cleanup. Only after all outstanding tasks complete does...
If I use Stupefy on a unit my opponent wants to kill to pay for Sacrifice's additional cost, can I prevent the unit from being killed?
Ruling: No. Costs, including additional costs, are paid before the spell becomes pending on the chain and before the opponent has priority to respond. By the time you can play Stupefy, the unit has already been killed and is in the trash.
Does Crescent Strike target the 'other' enemy units at the chosen battlefield?
Ruling: No. Crescent Strike only targets the battlefield and the one enemy unit you choose. The "other enemy units" at that battlefield are programmatically selected based on their characteristics (location and controller), so they are not targets.
When playing Guards! Hidden at a battlefield, does the sand soldier have to be played at the battlefield when it's revealed?
Yes, when you play **Guards!** from its hidden position, the **Sand Soldier** token must be played at the same battlefield where the **Guards!** card was hidden.
Does Ruined Rex deathknell killing Draven Audacious count as a combat death, after it leaves the battlefield to trash, gaining the Ruined Rex player a point?
Yes, if Ruined Rex's Deathknell ability kills Draven, Audacious while Draven is still participating in combat, it counts as a death in combat, and your opponent will score 1 point.
If it is my turn and I charm an opponent's unit from a battlefield they control to another battlefield and let it resolve, then they play Thrill of the Hunt to move their unit back to the original battlefield, will they score a point?
To determine if your opponent scores a point in this scenario, we must look at the rules for **Conquering** and **Scoring**.
Does Counter Strike work against damage from the last step of a Combat Showdown?
Yes, **Counter Strike** works against damage dealt during the Combat Damage Step of a combat showdown. According to **Rule 460.2**, the Combat Damage Step is when units deal damage to each other. Because **Counter Strike** creates a delayed replacement effect that waits for the "next time" a unit would be dealt damage, it will successfully intercede and prevent that damage...
What happens when multiple units stay on the battlefield because my unit did not kill theirs and my unit took no damage because of Counter Strike?
When your unit survives combat alongside the defender's unit(s) after the damage step, the combat concludes with a "No Result," and your attacking units are recalled to your base.
My enemy enters open battlefield with their unit, while in showdown I cast Zenith Blade to move my unit onto the battlefield that my enemy just moved their unit. Which unit is the attacker, mine or the enemy's?
Based on the rules and the specific interaction you described, here is the ruling: ### The Ruling **Your opponent is the Attacker, and you are the Defender.**
Can you use Heedless Resurrection to kill a unit and then play that same unit from your trash?
Ruling: No. You cannot use Heedless Resurrection to kill a unit and then resurrect that same unit from your trash.
If a defending unit with Deathknell (like Glasc Mixologist) dies in combat and its Deathknell ability plays a new unit to the battlefield, does a new combat start between the attackers and the newly played unit?
Ruling: No. The Deathknell trigger does not resolve until after the combat has completely ended, so the newly played unit enters the battlefield after combat resolution is complete and does not trigger a new combat.
Does Targon's Peak still trigger at the end of turn when the battlefield is replaced with a Brush on Conquer?
Yes, Targon's Peak will still trigger and its effect will resolve at the end of the turn, even if the battlefield is replaced by a Brush token after the conquer occurs.
Does the champion unit slot count as being in hand? Am I able to use Bone Skewer to bring it to a battlefield?
No, the Champion Unit slot does not count as being in your hand. According to **FAQ #3843**, the Champion Zone functions as an extension of your hand, but it is a distinct zone. Because it is not the hand, **Bone Skewer** cannot be used to target a unit in the Champion Unit slot.
If you use Stacked Deck and see a Nocturne, don't choose to put it in your hand. Can you play it for one recycled rune?
Yes, you can play Nocturne in this scenario. According to the FAQs for this interaction (FAQ 8948, 8822), when you reveal Nocturne while looking at the top cards of your deck with **Stacked Deck**, his ability triggers, allowing you to banish him and play him for [A] (any rune).
Does Wages of Pain make gold if opponent flashes unit back?
Yes, you will still create the Gold gear token even if the target of *Wages of Pain* becomes invalid (e.g., because your opponent used a reaction to return it to their hand).
If I have Glass Mixologist on a battlefield I control and my opponent attacks it with a higher might unit and kills it during combat step, can I play the revived unit to that same battlefield where Glass Mixologist was?
The interaction between **Glasc Mixologist** and combat resolution is subject to conflicting rulings within the current ruleset. Based on the provided documentation, here is the sequence of events regarding the *Deathknell* ability.
Can I activate Wages of Pain from hidden to target a Ruin Runner attacking me?
No, you cannot target an opponent's **Ruin Runner** with **Wages of Pain**. **Ruin Runner** has the ability: *"I can't be chosen by enemy spells and abilities."*
Does Kha'Zix legend card where I spend XP to buff 1 unit allow me to buff multiple different units in 1 turn?
Yes, you can use the ability on **Voidreaver** to buff multiple different units in one turn, provided you have enough XP to pay the cost for each activation.
Do Teemo Strategist reveal the 5 cards, then every hidden card does 1 damage and recycle them? Do you recycle only hidden cards or all the cards?
According to the card text for **Teemo, Strategist** and the associated RiftJudge FAQs, you recycle **all** of the revealed cards.
If a battlefield was not conquered at the end of the turn, do the remaining units do damage at the beginning of the next turn?
No, units do not deal damage at the beginning of the next turn. According to the **Showdown Flow** and **Rule 460**, combat damage only occurs during the **Combat Damage Step** of a Showdown or Combat. Combat is a specific event triggered by units moving to a battlefield (Rule 447) or being present at a battlefield where a Showdown is ongoing.
Can a unit go below 0 might? For example, if I have a 3 might unit, and "eclipse" was cast on it (which gives -4 might), and if I play "discipline" (+2 might spell) on it after eclipse resolves, does the unit become 1 might or 2 might?
Yes, a unit can have a negative Might value. According to **Rule 143.2.b**, units can have negative Might values for calculation purposes. However, whenever the game checks "what Might are you" (such as during combat or for lethal damage), any negative Might is treated as 0.
An Tideturner move a unit to base from a battlefield if there is a Minotaur Reckoner on the field?
Yes, you can trigger the ability, but the move will fail. According to **RiftJudge FAQ #8815**, a **Minotaur Reckoner**'s passive ability ("Units can't move to base") does not prevent the *triggering* or *activation* of abilities that attempt to move units to the base.
With Red Brambleback, if you have Trinity Force and Skyfall of Aerion, does that two card combo trigger an additional time? Meaning you get 3 points for a conquer?
Yes, you score 3 points total when conquering with a unit equipped with **Trinity Force** and **Skyfall of Areion** at a battlefield with **Red Brambleback**.
Can you use a reaction card on your opponent's drawing phase?
No, you cannot use a reaction card during your opponent's Draw Step. According to **RiftJudge FAQ #2886** and **RiftJudge FAQ #2021**, you do not receive priority during phase changes or steps like the Draw Step. You only receive priority to play cards or activate abilities when your opponent performs an action that creates a chain (such as playing a spell...
Does Blue Sentinel make me exhaust an extra rune or is it floating energy?
Blue Sentinel does not cause you to exhaust an extra rune. According to its card text, when Blue Sentinel holds a battlefield, its ability triggers: **"When I hold, [Add] [A] at the start of your next Main Phase."**
Can you use Charm to move an enemy unit to a battlefield occupied by another enemy in a free for all game?
Yes, you can use **Charm** to move an enemy unit to a battlefield occupied by another enemy unit in a free-for-all game.
Can you play units summoned from Glasc Mixologist to the battlefield that it died at?
Yes, you can play a unit summoned from **Glasc Mixologist**'s *Deathknell* ability to the battlefield where it died, provided you control that battlefield.
When you play Kadregrin does it see itself as a Mighty unit?
Yes, Kadregrin can count itself as a Mighty unit. According to the official RiftJudge FAQ: **Q: Does Kadregrin draw for itself?** **A: Ruling: Yes, Kadregrin can count itself.**