What happens if my Baited Hook target gets Star-Crossed?

If you activate Baited Hook and your opponent responds by playing Star-Crossed to return your targeted unit to your hand, your Baited Hook will resolve, but you will not be able to play a unit from your deck.

According to the RiftJudge FAQ (specifically FAQs #10345, #4379, and #8203 regarding target removal), because the unit was returned to your hand by Star-Crossed, it was not "killed" (sent from the board to the trash via the ability's instruction).

The Sequence:

  1. Activation: You activate Baited Hook, pay the costs, and declare a friendly unit as your target. Baited Hook is placed on the chain.
  2. Reaction: Your opponent plays Star-Crossed in response. It is placed on top of Baited Hook.
  3. Resolution (Star-Crossed): Star-Crossed resolves first. It returns your targeted friendly unit and the enemy unit to their owners' hands.
  4. Resolution (Baited Hook): When Baited Hook resolves, its first instruction ("Kill a friendly unit") fails because the target is no longer on the board.
    • Because the unit was not killed, the reference to "the killed unit" to determine the might limit for the second instruction results in a null value (Rule 359.3.e.12 and Patch Notes 2025-10-24).
    • You proceed to look at the top 5 cards of your main deck.
    • Because you cannot calculate a might limit (you cannot compare cards to "null"), you cannot satisfy the requirement to "banish a unit... with Might up to 1 more than the killed unit."
    • You finish by recycling all 5 revealed cards.

This is my interpretation based on the rules for targeting, null values, and the specific mechanics of Baited Hook as clarified in the provided FAQs. No official FAQ exists specifically for a Star-Crossed interaction, but it follows the established ruling for target removal (e.g., Gust).

FAQ #10587May 24, 2026