Do Scuttle Crab or all 0 might units have 1 health, because they need to be damaged to die? Like if I attack with a 5 might unit into the opponent's 5 might unit accompanied by Scuttle Crab, do I have enough damage to kill both? Or does Scuttle die because it's 0 might? Or is it a tie and the attacker returns and Scuttle Crab keeps the battlefield?
To address your questions regarding 0-Might units like Scuttle Crab and combat mechanics, here is the official ruling based on the Riftbound rules:
1. Do 0-Might units have "1 health"?
No. Units do not have a separate "health" statistic. They have a Might value.
- Rule 143.2.a: "If a unit ever has nonzero damage marked on it equalling or exceeding its Might, it is killed."
- FAQ #5256 clarifies that a unit can have 0 Might and survive on the board; it only dies when it has damage marked on it equal to or exceeding its Might.
- FAQ #3859 explicitly states that the minimum lethal damage is always at least 1 point, even for a 0-Might unit. Therefore, you must assign at least 1 damage to a 0-Might unit to kill it. A unit with 0 Might does not die simply by existing or by having 0 Might.
2. Can you kill a 5-Might unit and a Scuttle Crab with 5 Might?
No. You cannot kill both because combat damage is a shared damage pool and you cannot "overassign" damage.
- Summing Might (Rule 460.2.a): Your total attacking Might is 5.
- Assigning Damage (Rule 460.2.c): You must assign 5 damage to the 5-Might unit to destroy it. Because you have no remaining Might, you cannot assign the minimum of 1 damage required to kill the 0-Might Scuttle Crab.
- The Result: If you assign all 5 damage to the 5-Might unit, it dies, but the Scuttle Crab (0 Might) remains on the battlefield with 0 damage.
3. Combat Outcome and Battlefield Control
In your scenario (You: 5 Might; Opponent: 5 Might + 0 Might Scuttle Crab):
- Combat Damage Step (Rule 460.2): You assign your 5 damage to the opponent's 5-Might unit. The opponent assigns their 5 damage (from their 5-Might unit) to your unit.
- Lethal Damage: Both 5-Might units receive lethal damage and will be killed.
- Cleanup (Rule 461.1): The 5-Might units are killed; the Scuttle Crab remains on the battlefield.
- Recall (FAQ #6931 & FAQ #7302): Because you no longer have units at the battlefield, but your opponent does, combat concludes. If you were the attacker, you would have no units remaining to be recalled.
- Establishing Control (Rule 461.5): Since the opponent has a unit remaining at the battlefield, they maintain control.
Summary: 0-Might units are not automatically killed. They require at least 1 damage to be killed. If your total Might is 5, you cannot kill both a 5-Might unit and a 0-Might unit in one combat, as you lack the remaining damage pool to reach the 1-damage minimum for the Scuttle Crab. The Scuttle Crab will survive and remain on the battlefield, effectively maintaining control for your opponent.
Note: I could not fully verify this ruling against the retrieved rules.