Irelia, Fervent is exhausted and holding a battlefield, Abandoned Hall. Opponent cast Singularity doing 6 damage. I trigger Irelia legend and ready her. Does she live?
To determine if Irelia, Fervent survives, we must look at the sequence of events and the timing of your triggered abilities.
The Short Answer
No, Irelia, Fervent will not survive. Even if you ready her and gain the +1 Might bonus, she will have 5 Might total, which is insufficient to survive the 6 damage dealt by Singularity.
Detailed Breakdown
- Singularity is played: Your opponent plays Singularity, targeting Irelia. It goes on the chain.
- Reaction Window: Before Singularity resolves, there is a reaction window. You can play your Legend ability to ready Irelia.
- Legend Ability: You trigger your Legend ability to ready Irelia.
- Irelia, Fervent's ability triggers: "When you choose or ready me, give me +1 [S] this turn."
- Irelia now has 5 Might (4 base + 1 from the trigger).
- Singularity Resolves: Once the chain resolves, Singularity deals 6 damage to Irelia.
- Abandoned Hall: Abandoned Hall’s trigger ("When a player plays a spell...") only occurs after the spell finishes resolving (RiftJudge FAQ #10217 and #10497). Therefore, even if you could apply that buff, it is too late to prevent the damage from being lethal.
Important Notes
- Might Math: Irelia starts at 4 Might. Readying her via your Legend ability grants her +1 Might, bringing her to 5. Since Singularity deals 6 damage, 5 Might is not enough to keep her alive.
- Abandoned Hall Timing: Per RiftJudge FAQ #10497, triggering Abandoned Hall requires the spell to finish resolving. By the time you get the +1 Might from the Hall, the 6 damage from Singularity has already been dealt, and Irelia will already be marked for death.
- Combat vs. Spells: Even if you managed to buff her Might higher, the damage is dealt as a single instance by the spell; she does not "fight" in the traditional sense, so she would simply take the damage regardless of her status as exhausted or ready.