If I play a Sprite Call Hidden to a battlefield that only had temporary units there, can I play that hidden card in my beginning phase after the others die to reveal a new Sprite and get a point for a hold?
To answer your question: Yes, you can do this, but the timing is the key. You do not wait until after the original sprites die; rather, you play your hidden Sprite Call in response to the Temporary triggered ability going on the chain.
According to RiftJudge FAQ #10474 and #9228, here is exactly how this interaction works:
The Sequence of Events
- Beginning Phase: Your turn begins. The Temporary ability of your existing Sprite(s) triggers and is placed on the chain as a pending item.
- Reaction: Because an item (the Temporary trigger) is now on the chain, the state is CLOSED. You may now play your hidden Sprite Call as a [Reaction]. It is placed on top of the chain.
- Resolution (LIFO - Last-In, First-Out):
- First: Your Sprite Call resolves. A new 3 [M] Sprite token with Temporary enters the battlefield.
- Second: The original Temporary trigger resolves, killing the original Sprite(s).
- Result: Since your new Sprite entered the battlefield after the Temporary trigger for the start of this turn had already been processed, it remains on the battlefield, ensuring you maintain presence and score the point for holding the battlefield.
Key Rules and Nuances
- LIFO Resolution: Per Rule 336.1, the newest item on the chain resolves first. By playing your spell in response to the trigger, you ensure the new unit is created before the "kill" effect occurs.
- Maintaining Control: As confirmed by RiftJudge FAQ #6560, by reacting this way, you ensure you never lose control of the battlefield, allowing you to score a hold point.
- Hidden Restriction: Per Rule 811.1.d.3, when you play a hidden spell that causes you to play a unit, you must play that unit at the same battlefield where the spell was hidden. You cannot choose a different battlefield.
- Trigger Timing: The new Sprite will not be checked for Temporary until the start of your next turn, as the trigger for the current turn has already been processed.