If a reaction card resolves before a damage card, resulting in returning a unit to hand or base, does the damage card get to choose a new target because it resolves after the reaction card, or does the target of the damage card not change?
When a reaction card (such as a bounce effect) resolves and moves a targeted unit to a different zone, the damage card cannot choose a new target.
Targets are locked in when a card is played and added to the chain. According to Rule 359.3.e.5, if a target becomes illegal by the time the spell resolves (for example, by moving out of range or to a different zone), the spell simply fails to affect that specific target. The spell does not "re-target" or allow you to choose a new target for the damage.
The sequence for this interaction:
- Damage Card Played: You play a spell targeting a unit. The target is locked.
- Reaction Played: Your opponent plays a reaction (e.g., a bounce effect) to move that unit. The reaction is now on top of the damage card on the chain.
- Reaction Resolves: The reaction resolves first (LIFO - Last In, First Out). The unit is moved to a hand or base.
- Damage Card Resolves: The damage card attempts to resolve. It checks its target. Because the unit is no longer at the required location (or has moved zones), it is now an illegal target.
- Result: The damage card resolves, but the illegal target is simply unaffected. The card does not look for a new target and does not fizzle entirely unless all targets become illegal (and even then, it just results in no damage being dealt).
Important Note: If the spell has multiple instructions (like "Deal 4 damage to a unit. Draw 1 card."), the part of the effect targeting the unit will fail, but the rest of the card's text (like drawing a card) will still execute as normal.