If I target a 2 Might unit with Gust at Abandoned Hall, and my opponent responds with Combat Experience targeting the same unit, does the unit receive +1 Might from Abandoned Hall's trigger before Gust resolves?
Ruling: Yes. When Combat Experience finishes resolving, it triggers Abandoned Hall immediately, placing that trigger on the chain above the still-unresolved Gust. The Abandoned Hall trigger resolves next, giving the unit +1 Might (bringing it to 4 total), before Gust attempts to resolve. Since the unit now has 4 Might, it is no longer a legal target for Gust, and Gust's effect fails.
Sequence:
- Gust is played targeting the 2 Might unit
- Combat Experience is played in response, targeting the same unit
- Combat Experience resolves, giving the unit +1 Might (now 3 Might)
- Abandoned Hall triggers for the opponent and is placed on the chain
- Abandoned Hall trigger resolves, giving the unit another +1 Might (now 4 Might)
- Gust resolves but fails because the target now has 4 Might
- Abandoned Hall triggers for you and is placed on the chain
Nuances:
- If Combat Experience targeted a different unit, the original target would only receive +1 Might from Abandoned Hall (3 total) and would still be returned to hand by Gust.
- Triggered abilities from "when a player plays a spell" effects are placed on the chain after that spell completely finishes resolving.