Let's say I want to use Lotus Trap and Deadly Flourish to deal 6 damage. Would the correct sequencing be to play Deadly Flourish first, then Lotus Trap, and due to LIFO, Lotus Trap would apply its effect before the damage from Deadly Flourish resolves?
To deal 6 damage to an enemy unit using Lotus Trap and Deadly Flourish, the order in which you play them on the chain follows LIFO (Last-In, First-Out) resolution.
Yes, playing Deadly Flourish first and Lotus Trap second is the correct order.
Sequencing Breakdown
- Play Deadly Flourish: You play this spell targeting an enemy unit. It goes on the chain.
- Play Lotus Trap: You play Lotus Trap targeting the same unit. Because this is the newest item on the chain, it will resolve first.
Chain Resolution (LIFO)
- Resolution of Lotus Trap: The spell resolves, and its replacement effect (doubling damage dealt to that unit) becomes active for the rest of the turn.
- Resolution of Deadly Flourish: The spell resolves, dealing its damage to the target. Because the Lotus Trap replacement effect is already active, the damage is doubled.
Important Notes
- Replacement Effects: As established in RiftJudge FAQ #10010, Lotus Trap creates a replacement effect. Replacement effects are applied as the event (dealing damage) occurs. By resolving Lotus Trap before the damage from Deadly Flourish is dealt, you ensure the multiplier is in place when the game engine executes the deal action.
- Timing: Lotus Trap can be played while Deadly Flourish is already on the chain. Deadly Flourish must be played while the state is OPEN (no chain exists).
If you were to play them in the reverse order (Lotus Trap first, then Deadly Flourish), the result would be the same in this specific scenario because Lotus Trap is a continuous effect that lasts "this turn." However, the sequence above is the standard way to guarantee your spells interact correctly when you want to ensure a specific modifier is active for an incoming effect.
Note: I could not fully verify this ruling against the retrieved rules.