Can you pay the Accelerate cost when playing a unit with Heedless Resurrection?
Ruling: Yes. When an effect instructs you to play a card "ignoring its cost," it only sets the base Energy and Power costs to zero, but you may still pay optional additional costs like Accelerate.
Sequence:
- Play Heedless Resurrection and kill a friendly unit that meets the cost requirement
- When the spell resolves, play the target unit from your trash with its base cost set to 0/0
- Declare you are using Accelerate and pay its cost
- The unit enters the battlefield ready
Nuances:
- The unit you kill to cast Heedless Resurrection must have printed costs that meet or exceed the base cost of the unit you're playing from trash
- Accelerate's cost is added on top of the zeroed base cost