When does an attacking unit get recalled in combat, and how is damage resolved when multiple defending units are present?
Ruling: An attacker is only recalled if they cannot kill the defending unit(s), which typically requires an effect that prevents the attacker from dealing combat damage (like stun). When multiple defenders are present, damage is resolved sequentially - the attacker kills defenders in order until either all defenders are dead or the attacker's might is exhausted.
Sequence:
- Attacker deals damage to first defender
- If attacker has remaining might, damage carries over to next defender
- Process continues until all defenders are killed or attacker's might is depleted
- If attacker kills all defenders and has might remaining, they take control of the point
- If attacker's might equals total defender might exactly, all units kill each other
Nuances:
- Recall is not based on having leftover might after killing some but not all defenders
- Stunned units deal no combat damage, which is the primary way an attacker can fail to kill a defender and be recalled
- Effects like Rune Prison can also prevent combat damage and cause recall