How does Ride the Wind interact with conquering battlefields and scoring points, particularly regarding timing and whether you can score on an opponent's turn?

Ruling: You can conquer and score a battlefield on your opponent's turn using Ride the Wind, as long as you haven't already scored that battlefield during the current turn. At the end of showdown, if you don't control the battlefield but your units are present, you conquer it and score if you haven't scored it this turn.

Sequence:

  • Opponent's turn begins (your scoring resets for this turn)
  • Opponent moves into or contests a battlefield
  • During showdown, you use Ride the Wind to move a unit into that battlefield
  • At end of showdown, if you don't control the battlefield and your units are present, you conquer it
  • You score the point if you haven't scored that battlefield this turn

Nuances:

  • Even if your opponent initiated the conquest attempt but you Gust them out during showdown, you can still Ride the Wind in and score
  • If you need to score both battlefields to win, you cannot win on your opponent's turn by scoring only one battlefield via Ride the Wind - you would draw instead of earning the final point
  • You can move out of and back into a battlefield on your opponent's turn to score it again