If a unit with damage on it is moved away from the battlefield during combat (e.g., with Ride the Wind), does it die from having damage equal to or greater than its might?

Ruling: When a unit is moved away from the battlefield during combat, it loses its attacker (or defender) designation during cleanup, which turns off assault and causes it to die if it has damage equal to or greater than its base might.

Sequence:

  • Unit takes damage during combat while assault is active
  • Effect moves the unit away from the battlefield and resolves
  • Cleanup occurs after the effect, removing the attacker/defender designation
  • Assault turns off
  • Another cleanup occurs and the unit dies from having damage equal to or greater than its might