Is it possible for a unit to have 0 might in Riftbound?
Ruling: Yes, it is possible for a unit to reach 0 might or even negative might (which is treated as 0 for all purposes). A unit at 0 might still needs to take at least 1 damage to be destroyed.
Sequence: (Example with Master Yi and Smokescreen)
- Unit starts at 4 might
- Master Yi's ability gives +2 might (now 6 might)
- Smokescreen applies -4 might to minimum of 1 (now 2 might)
- Pakaa Cub enters, removing Yi's +2 bonus
- Unit is now at 0 might (4 base - 4 from Smokescreen)
Nuances:
- Effects like Smokescreen that say "to a minimum of 1M" are one-time adjustments, not persistent auras
- If a unit later loses a passive might bonus that was keeping it above 0, it can drop to 0 or below
- Units with 0 might still require non-zero damage to be destroyed by damage
- A unit at 0 might with 0 damage remains alive