What happens if you remove a +2 Gear from a unit that has damage marked on it and would have 2 Might before the Gear is removed?
Ruling: A unit dies during the next cleanup if it has non-zero damage marked on it that is greater than or equal to its current Might. Removing a Gear that reduces Might below the marked damage will cause the unit to die.
Sequence:
- Damage is marked on the unit
- Gear is removed, reducing the unit's Might
- During the next cleanup, if marked damage >= current Might, the unit dies
Nuances:
- A unit can have 0 or negative Might without dying if it has no damage marked on it
- The comparison only matters when there is non-zero damage on the unit