When a unit with 4 Might takes 3 damage from Hextech Ray, does it stay at 1 Might for the turn, or does it remain at 4 Might?
Ruling: The unit remains at 4 Might with 3 damage marked on it. Damage does not reduce Might.
Sequence:
- The 4 Might unit takes 3 damage from Hextech Ray
- The unit is still at 4 Might, but has 3 damage marked
- The unit would deal 4 damage in combat
- The unit would be killed if it takes 1 more damage
- Marked damage is cleared at the end of each combat and at the end of turn
Nuances:
- Damage marked on a unit does not reduce its Might value
- A unit's combat damage output is based on its Might, not Might minus damage