How does Thousand-Tailed Watcher's -3 Might reduction interact with Trifarian War Camp's +1 Might buff? Specifically, does the order matter and what happens to units with low Might?
Ruling: The effects apply in the order they were applied to the unit. There is no "refreshing" or "regaining" the might increase from the War Camp after other effects are applied.
Sequence:
- If a unit is already at War Camp (e.g., a 1 Might recruit becomes 2 Might), then Watcher is played, the unit goes down to 1 Might (minimum)
- If Watcher is played first reducing a unit's Might, then the unit moves to War Camp, it gains +1 Might on top of the reduced amount
- If a unit is moved off War Camp after being affected by Watcher, it loses the +1 Might bonus (e.g., the recruit would go to 0 Might for that turn)
Nuances:
- A 5 Might unit at War Camp is effectively 6 Might; when Watcher is played, it becomes 3 Might (6 - 3 = 3)
- The -3 reduction from Watcher is calculated when it enters and applies for the duration of the turn
- Might modifications cannot reduce a unit below 1 Might during combat