If my opponent plays Thousand Tail Watcher, can I kill it with damage in response before its 'When you play me' ability resolves?
Ruling: No, you cannot prevent Thousand Tail Watcher's ability from resolving by killing it in response. Once a unit is played, its 'When you play me' ability goes on the chain and will resolve even if the unit is killed before the ability resolves.
Sequence:
- Opponent plays Thousand Tail Watcher
- The 'When you play me' ability goes on the chain
- You can respond with damage effects (like Shakedown) to kill the Watcher
- The Watcher dies
- The 'When you play me' ability still resolves and takes effect
Nuances:
- Abilities and spells in Riftbound do not fizzle - they always resolve unless countered
- If an ability's target becomes invalid, the ability still resolves but may have no effect
- Units can only be prevented from triggering their 'When you play me' abilities if they are countered before being played (preventing them from entering play at all)
- The unit does not need to be alive for its ability to resolve