When Irelia - Fervent (who gains 1 might when chosen or readied) is targeted by Ride the Wind, does she gain +1 or +2 might, and when does she gain it in the chain?
Ruling: If Irelia is exhausted when targeted by Ride the Wind, she gains +2 might total: +1 for being chosen and +1 for being readied.
Sequence:
- Ride the Wind is played and becomes a pending chain item
- Irelia is chosen as the target, triggering her ability (+1 might)
- Irelia's ability enters the chain above Ride the Wind and resolves first
- Ride the Wind resolves, readying Irelia
- Irelia's ready trigger adds to the chain as a pending item and resolves (+1 might)
Nuances:
- An opponent can respond with a reaction speed spell or ability (after paying deflect cost) to the first Irelia trigger, potentially dealing damage to kill her before Ride the Wind resolves, causing both her ability trigger and Ride the Wind to do nothing