If a player casts two Time Warp cards in one turn, do they get two additional extra turns or just one?
Ruling: A player who casts two Time Warps in one turn gets two additional extra turns.
Nuances:
- The rules do not explicitly address how "non-standard" turns should be handled
- This ruling is based on a consensus that Houston is currently using
- The "Eyes for Houston" article (a riot document, but not official rules) supports this consensus