When Smoke Screen and Call to Glory are both played on the same unit during a showdown (with Smoke Screen resolving first), what is the unit's final might?

Ruling: Smoke Screen locks in the magnitude of its might penalty when it resolves and never changes thereafter. So it reduces might to 1, then Call to Glory brings it up to 4, resulting in a final might of 4.

Nuances:

  • The opponent could instead let Call to Glory resolve first, then play Smoke Screen to reduce the unit down to 3 might
  • The "minimum of 1" clause on Smoke Screen applies when it resolves, not after all modifiers are calculated